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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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Old 07-14-2011, 04:31 PM
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jamesdietz jamesdietz is offline
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Default FPS behavior

Using Fraps i've determined it doesn't seem to matter alot ( within 1 or 2 or so FPS rates) how much I pile on the realism...no matter what its bumpy in telescopic view or low over ground or with bullets hit target & better ( of course) over sea.Its good & bad news,I guess I get to see everything ( neat) but t here isn't much use trying to speed up play.I sure hope one of the next patches helps!
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Old 07-14-2011, 09:49 PM
Ataros Ataros is offline
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SSAO, shadows, landscape shading, ground detail, vsynk (together with triple buffering) make huge difference for FPS. Clouds in difficulty settings too.

Texture settings influences stutters.
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Old 07-15-2011, 01:38 AM
Troll2k Troll2k is offline
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I thought triple buffering was only for open GL.Since Clod is a DX game I thought it would have no effect.
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Old 07-15-2011, 01:52 AM
White Owl White Owl is offline
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This may read like a troll post, but I'm very serious.

A couple weeks ago I turned off the framerate display, so I wouldn't be glancing at it and worrying every five seconds. Immediately, the game became 5x more fun to play. I stopped the obsessive fiddling with graphics options and started flying the airplanes more.
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Old 07-15-2011, 03:52 AM
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jamesdietz jamesdietz is offline
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Thanks all ...with 60+ hours on the CloD clock I've tried a whole variety of settings with various patches but mosy haven't really done much to improve or hurt FPS.After today i just reduced everything to low ...no grass...no roads...but kept shadows( otherwise I may just as well go back to Il-2 with 110FPS...) Anyway boom- big improvement ;I'm guess an average of 20 or so...but couldn't live without exhaust & tracers so had to go medium on "effects". Performance suffered a little, but I was able to attack those Wellingtons with a lot more confidence due to higher FPS closing in...so much more fun!
Not perfect ,mind, but one hopes that upcoming patches improve thing& someday I may be able to look in the windows of London & see a pretty young thing getting out of the bath in her flat, just as Oleg promised ( only kidding...would like to see that snappy MG-TB seen in preview screenshots tho...)
Say does anti lasing setting have much effect?
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Old 07-15-2011, 08:51 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Troll2k View Post
I thought triple buffering was only for open GL.Since Clod is a DX game I thought it would have no effect.
No.
Quote:
Enabling Triple Buffering for OpenGL-based games such as Doom 3, Quake 4, Prey or Enemy Territory: Quake Wars is very simple - go to your graphics card's control panel and enable it from there. However enabling Triple Buffering for Direct3D-based games - the bulk of modern games - actually requires more effort. You will need to use a utility called D3DOverrider which comes with RivaTuner - see the bottom of this page of my Nvidia Forceware Tweak Guide for more details.
http://www.tweakguides.com/Graphics_10.html

Without triple buffering working and with vsynk on you could have only 60, 30 or 15 fps. 35 or 50 fps for example would not be possible. I use ATI Tray Tools instead of D3DOverrider.
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Old 07-15-2011, 03:28 PM
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jamesdietz jamesdietz is offline
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Ataros- I'm a bit dim- do you recommend doing any of the above to get a higher FPS out of CloD? It( and Il-2 & Rise of Flight,) are the only PC sims I play/fly...
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Old 07-15-2011, 04:52 PM
BigPickle
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turn on triple buffer or turn off?
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Old 07-15-2011, 05:48 PM
Ataros Ataros is offline
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In case you have stable 60+ fps without vsynk or stable 60 fps with vsynk you may turn triple buffering off.

If you have less than 60 fps sometimes either turn off vsynk (both ingame and in drivers) or if you want to have vsynk on turn on triple buffering.

vsynk forces your fps to 60, 30 or 15 fps only. Triple buffering allows you to have any fps in between depending only on how much your gpu can render, e.g. 35, 41, 48, 50, etc. fps.

BTW never have vsynk on both in drivers and ingame. It must be switched on only in one place either in drivers or ingame.

Last edited by Ataros; 07-15-2011 at 05:51 PM.
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Old 07-15-2011, 06:01 PM
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triple buffer appears to be only for Open GL, when i turn it on it effects my fps and lowers it sadly. But i do use Vsync and that actually appears to do nothing lol Edit i was wrong Vsync make loading terrain blocks smoother and less stutters

Last edited by BigPickle; 07-15-2011 at 06:07 PM.
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