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Theatre of War series The most historically accurate RTS games

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Old 11-04-2008, 06:11 AM
matabiko matabiko is offline
Join Date: Oct 2008
Posts: 49

btw, can i ask u something Sneaksie?....
i face another problem but im not sure what is my comp fault....
when i play map in fiew units the movement is working good but when i play a big map battle or enemy units too many, the performance move so slow & hang!.. exp: the tanks move & stop & move again in between 2-3sec..even i rotate the cam move left or right also hang a fiew sec!...
can u tell me is it my ram or my video card?....
coz currently my video card is GF5200 & my ram i alrdy upgrade to 2GB... however the game required video card at least GF5700...
so what is wrong somewhere?....
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Old 01-22-2009, 11:03 AM
Sneaksie Sneaksie is offline
Join Date: Mar 2008
Posts: 824

Since you have 2Gb of RAM, i think that the bottleneck is graphics card or processor. Try to set a low graphics settings and look how it will change the performance of the game.
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Old 07-07-2009, 01:18 PM
Heaven Net Heaven Net is offline
Junior Member
Join Date: Jul 2009
Location: usa
Posts: 1
Default Battle Generator PROBLEM!!

I wanted to show you the UI for the random battle generator (RBG). It is run as an application outside of the game proper. You have loads of control over the type battle which you wish to play.

Everything is point, click & drag, so it is very quick & easy.

You can change the map you wish to play on in the template drop down, a brief description of the area and an overview is then displayed for your edification. Novel to this RBG is the concept of a template. Essentially a template is a predefined map along with intelligent potential placement options for a multitudinous number of platoons of all unit types (armour, infantry, ATG, etc). These templates are then the source which is used to create the final random battle. Templates can be edited in the scenario editor so you can make them yourself. This allows the potential to create literally millions of unique battle configurations, but at the same type have them intelligently set up (eg ATG hiding in the tree line, infantry in foxholes, no tanks in the river, etc)
If you have PCOWS you will have the potential to play random battles on almost 30 different maps (summer and winter). However the game will probably only ship with a handful of random battle templates (maps), with the option to create your own or download them from the community.

Another nice feature of the RBG is the ability to generate reasonably intelligent battle orders de novo. Here is an example of the pre battle description which was auto generated on my last random battle ...
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