1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

Reply
 
Thread Tools Display Modes
  #11  
Old 02-06-2009, 12:47 PM
Zavia Zavia is offline
Junior Member
 
Join Date: Feb 2009
Posts: 7
Default

While i would not go into the merits of making a balanced game in the 1st place, multiplayer options arn't all that bad.

Lets assume we have a multiplayer option, one that is extensive.
It allows multiple players at any one time, lets assume with a 12 person cap. You can play 1v1, 2v2, 2v3, 4v4, 6v6, 4v4v4, 3v3v3v3, FFA and so on so forth.
Lets also assume, the host can define banned things, like banned abilities or creatures, besides the usual resource restriciton(max x gold, x runes, x level etc etc)
Furthermore, it allows mods (same versions only) where this community will be encouraged to make one that balances out as much as possible the diffrent abilities and units, in terms of cost and stats. This mod would be specific to the multiplayer option only. (in reality, probably multiple multiplayer mods will be the mainstream ones, each competing to be the "most balanced" and thus most used. and competition breeds quality no?)

If such multiplayer option surfaced, would it be more acceptable? Most games allow
most of the options listed, except the last which is not really common.
The 1st could use a lobby similar to warc3, with each person choosing their "team" number.
The 2nd, well a place to input a limit. Total war has it(in single player admittedly), and so does a host of other games.
Lastly, the MP mod part, the game would have to be able to read the mod file to see the changes listed and change the values ingame appropriately. Something I believe this community has been doing quite a bit.

In fact, we can go further, with a scenario editior and multiplayer going hand in hand as slamelov infer-ed. A scenario where you cooperatively finish a user created campaign. A competitive campaign where each battle out AI waves and outsurvives each other with a starting, limited amount of resource. International KB competitions!
Endless possibilities.

And btw, devs develop this game to:
Make money,
Make it entertaining.

Multiplayer can make it more entertaining making more people buy the game. Win-win.
Reply With Quote
  #12  
Old 02-06-2009, 09:13 PM
ywhtptgt ywhtptgt is offline
Member
 
Join Date: Nov 2008
Posts: 38
Default

I agree. A duel mode will be nice... along with a duel preset editor and/or a map editor. This game has a lot of potential that should not be wasted.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:18 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.