1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 10-01-2011, 02:58 AM
Madfish Madfish is offline
Senior Member
 
Join Date: Aug 2010
Posts: 416
Default

Quote:
Originally Posted by proton45 View Post
We dont know that a city scape created with this program, would "work" any better then what we have now.

...just saying.
What we have now is mostly procedural already...
...just saying.

That aside you're very wrong. The magic with procedural approaches is that you save enourmous amounts of rescources. Much of CloD IS already procedural. For example the system generated to draw the landscape is in principle a procedural approach, with limited application though.

True procedural engines have the benefit of providing 1) more or nearly unlimited depth / detail (think of mandelbrot) 2) more variation without using more rescources than typical object and model based engines and 3) it saves a lot of developing effort.

For example assume that they would have to hand model the whole landscape of Great Britain and a bit of France and Germany. That's not going to work, ever. Thus they use a procedural approach.
Also it saves rescources since otherwise the whole map would have to be loaded, with every straw of grass, every bump and every road. Yes there are workarounds but no real solutions.

Now simply imagine that same approach for some of the objects in the game. If done correctly all it'd take is the right pattern and you can generate nearly unlimited amounts of buildings, trees, fences etc.
That would save time, space on the harddisk, memory etc.

So the biggest bonus might be that if developers have procedural engines as their foundations they can spend the time on the REAL important stuff. Not crafting weird ugly buildings and such but spending more time on optimization e.g. or on flight models etc. You get the idea

Last edited by Madfish; 10-01-2011 at 03:01 AM.
Reply With Quote
  #12  
Old 10-01-2011, 09:18 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,263
Default

Quote:
Originally Posted by ChrisDNT View Post
"You should really try the beta patch.

The buildings no longer pop in, in fact they look great."


I'm not informing them for the beta patch or the next one, but for the future extensions.

Hey, this city creation program looks quite cool and it's now, for a very limited time (same marketing like Messiah if you know) 29 dollars instead of 700 dollars.

Did it ever occur to you to read the licensing terms?
No?
Ok, here you go:
Quote:
2/ Companies or incorporated entities that had a turnover in excess of US$100,000 in their last fiscal year must use Ürban PAD Pro.
And Pro means $7000.
Still not that much if you think about those 8 mil...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:03 PM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.