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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #311  
Old 10-24-2011, 03:40 PM
LoBiSoMeM LoBiSoMeM is offline
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Join Date: May 2010
Posts: 963
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Quote:
Originally Posted by albx View Post
Please, post your settings, I'm interested because i too use freetrack
Here we go...

[Advanced]
Average=1
IgnoreBackwardZ=0
MaintainPausedData=0
RollRelativeRot=0
RelativeTransYaw=0
RelativeTransPitch=0
RelativeTransRoll=0
RelativeTransX=0
RelativeTransY=0
RelativeTransZ=0
[Sensitivity]
Yaw=19500
Pitch=19800
Roll=5100
X=15300
Y=15300
Z=7200
[Smoothing]
Yaw=60
Pitch=60
Roll=60
X=60
Y=60
Z=60
Zooming=1
SmoothStableMultiplier=25
SmoothRawMultiplier=25
Dynamic=1
[Inverted]
Yaw=0
Pitch=0
Roll=0
X=0
Y=0
Z=0
[AxisEnabled]
Yaw=1
Pitch=1
Roll=1
X=1
Y=1
Z=1
[AxisMap]
Yaw=0
Pitch=1
Roll=2
X=3
Y=4
Z=5
[YawCfg]
X0=0
Y0=102
X1=53
Y1=85
X2=106
Y2=69
X3=320
Y3=2
[PitchCfg]
X0=0
Y0=102
X1=53
Y1=85
X2=106
Y2=69
X3=320
Y3=2
[RollCfg]
X0=0
Y0=102
X1=35
Y1=69
X2=69
Y2=35
X3=102
Y3=2
[XCfg]
X0=0
Y0=102
X1=2
Y1=92
X2=2
Y2=22
X3=320
Y3=2
[YCfg]
X0=0
Y0=102
X1=2
Y1=92
X2=2
Y2=24
X3=320
Y3=2
[ZCfg]
X0=0
Y0=102
X1=2
Y1=92
X2=2
Y2=23
X3=320
Y3=2
[Output]
MouseX=0
MouseXEnabled=1
MouseY=1
MouseYEnabled=1
MouseWheel=0
MouseWheelEnabled=0
MouseAutoPan=0
MouseAbsolute=0
MouseWheelScale=50
PPJoyControllerNumber=1
FreeTrack=1
TIR=1
Mouse=0
PPJoy=0
Keys=0
SimConnect=0
FS=0
[Mapping]
Pause=
PauseBeep=1
PauseToggle=1
Center=Controller04_1
CenterBeep=0
CenterToggle=0
CustomCenterSet=
CustomCenterSetBeep=1
CustomCenterSetToggle=1
CustomCenterReset=
CustomCenterResetBeep=1
CustomCenterResetToggle=1
SmoothStable=
SmoothStableBeep=1
SmoothStableToggle=1
SmoothRaw=
SmoothRawBeep=1
SmoothRawToggle=1
Yaw=
YawBeep=1
YawToggle=1
Pitch=
PitchBeep=1
PitchToggle=1
Roll=
RollBeep=1
RollToggle=1
X=
XBeep=1
XToggle=1
Y=
YBeep=1
YToggle=1
Z=
ZBeep=1
ZToggle=1
FreeTrack=
FreeTrackBeep=1
FreeTrackToggle=1
TIR=
TIRBeep=1
TIRToggle=1
Mouse=
MouseBeep=1
MouseToggle=1
Joystick=
JoystickBeep=1
JoystickToggle=1
Keymap=
KeymapBeep=1
KeymapToggle=1
SimConnect=
SimConnectBeep=1
SimConnectToggle=1
ProfileA=
ProfileABeep=1
ProfileAToggle=1
ProfileB=
ProfileBBeep=1
ProfileBToggle=1
ProfileC=
ProfileCBeep=1
ProfileCToggle=1
[OutputKeys]
YawThreshold=50
YawHold=1
YawPos=
YawNeg=
PitchThreshold=50
PitchHold=1
PitchPos=
PitchNeg=
RollThreshold=50
RollHold=1
RollPos=
RollNeg=
XThreshold=50
XHold=1
XPos=
XNeg=
YThreshold=50
YHold=1
YPos=
YNeg=
ZThreshold=50
ZHold=1
ZPos=
ZNeg=
[CustomCenter]
Yaw=0
Pitch=0
Roll=0
X=0
Y=0
Z=0

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  #312  
Old 10-25-2011, 05:59 AM
albx albx is offline
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Join Date: Jun 2010
Location: Italy
Posts: 716
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thanks lobisomem I'll try it
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  #313  
Old 10-25-2011, 10:10 PM
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TheGrunch TheGrunch is offline
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Location: United Kingdom
Posts: 833
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I have to agree with Ace and co., however botched the release of CoD, it was surprisingly free of dishonesty regarding the basic features. It was more the lack of any comment about the state of the game at all (however understandable it is that they were quiet) that was kind of dishonest and upsetting to people. In fact, the only things I take exception to were the "AA is off because our computer is rubbish" stuff and this from the SimHQ interview:
"Will the aircraft have individual G-limitations, and suffer progressive damage and lowering of the airframe's G-tolerance? Rather than the IL-2: Sturmovik Series model of instant failure at one G-limit?
A. Yes."
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