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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #261  
Old 06-12-2014, 09:50 AM
NotPostingMan NotPostingMan is offline
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Is there any work around to the Fly the Banner quest? I am using 6250 and the patch notes on the first page says it should be fixed but it is not, Knud gives me no option to complete the quest.
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  #262  
Old 08-11-2014, 01:45 AM
Snow11 Snow11 is offline
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Default Bugs

I've had constant crashes every second time I use Chosha's Initiation skill. Any help because that's my favorite unit? I use v1.3.1 build 6280. Thanks!
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  #263  
Old 04-10-2016, 02:53 AM
empaga empaga is offline
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I've fixed the bug when Warrior Maidens were resurrecting minions that died during past 2 moves, not rounds. Not it strictly follows its description.

For Warriors of North 1.3.1:
http://borodean.com/pub/kingsbounty/..._vallhalla.kfs

For Ice and Fire 1.3.1:
http://borodean.com/pub/kingsbounty/..._vallhalla.kfs

To make it work, extract the *.kfs file from the archive and put it to the sessions\addon directory.
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  #264  
Old 03-19-2017, 01:33 PM
raknefne raknefne is offline
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Ice Nympf:

I've noticed it gives more than 8% chance of getting another turn with another creature (12% for males). I have a druid that could attack 3 times in all, happens very often. Same with White Werewolves and the level 3 shooter in the same Frost race.

I don't know if it has been posted before. Also I'm playing it in my mod, Bonfire, but we haven't touched the Ice Nympf in the modding.
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  #265  
Old 05-21-2020, 10:24 PM
webfischi webfischi is offline
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Posts: 7
Default Indefinite damage with mask of envy

It looks like I'm the first who was able to catch that bug. When you attack, the damage is indefinite (zero).

The code for this mask is in arena.lua line 859-884 and looks like this:

Code:
  -- маска Зависти
	if hero_item_count2("sp_bonus_level_damage", "count") > 0 then
		if attacker ~= nil and receiver ~= nil and damage > 0 then
			local atk_level = Attack.act_level(attacker)
			if Attack.act_feature(attaker,"pawn") then 
				atk_level = 3
				if Attack.act_feature(attaker,"boss") then
					atk_level = 5
				end
			end
			
			local rec_level = Attack.act_level(receiver)
			if Attack.act_feature(receiver,"pawn") then 
				rec_level = 3
				if Attack.act_feature(receiver,"boss") then
					rec_level = 5
				end
			end
			
			if atk_level > rec_level then
				damage = damage * (1 + (atk_level - rec_level) * hero_item_count2("sp_bonus_level_damage", "count")/100)
				addrage = addrage * (1 + (atk_level - rec_level) * hero_item_count2("sp_bonus_level_damage", "count")/100)
			end
			
		end
	end
Edit: After further investigation, the game doesn't get anything from the "damage" equation, I added a line that should set damage to 1 no matter what solution was calculated earlier, and the game still says 0, so I guess it is missing some kind of return value.

Last edited by webfischi; 05-24-2020 at 10:45 PM. Reason: removed idea
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  #266  
Old 05-22-2020, 08:17 AM
Csimbi Csimbi is offline
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Quote:
Originally Posted by webfischi View Post
It looks like I'm the first who was able to catch that bug. When you attack, the damage is indefinite (zero).
I would not say it's indefinite.
The damage never yields 0 (unless damage was <= 0 to begin with), but yes, it does yield 0 damage bonus in most cases.
Item allows wearer to hit weaker enemies with increased damage.
So, I think that's the idea.
That said, it looks ok to me.
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  #267  
Old 05-24-2020, 11:11 PM
webfischi webfischi is offline
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I'll add a savegame to try and investigate, because every attack in this example will be zero.
Attached Files
File Type: zip 1590025775.zip (1.69 MB, 4 views)
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  #268  
Old 05-30-2020, 03:27 AM
webfischi webfischi is offline
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Just found out how to enable dev mode with the Steam version, and the debugger seems to be unhappy with "nil" in line 861, so there is the main issue. Now I am pretty sure they never playtested the DLC when the game is screeming at me, that this is wrong.
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  #269  
Old 06-03-2020, 05:39 AM
clim77 clim77 is offline
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Quote:
Originally Posted by webfischi View Post
Just found out how to enable dev mode with the Steam version, and the debugger seems to be unhappy with "nil" in line 861, so there is the main issue. Now I am pretty sure they never playtested the DLC when the game is screeming at me, that this is wrong.
Hi, webfischi, can you explain how to enable dev mode, please? Thanks!
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  #270  
Old 06-03-2020, 10:44 AM
Space Knight Space Knight is offline
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Quote:
Originally Posted by clim77 View Post
Hi, webfischi, can you explain how to enable dev mode, please? Thanks!
So, first, make sure you have a shortcut to the game on your desktop. After that, right-click and press properties. After \kb.exe" section in Target, add " -dev", like this: \kb.exe" -dev (don't put comas after dev). Now, press Apply and then Ok. You can now play in dev mode by starting the game from the shortcut.
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