1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

Closed Thread
Thread Tools Display Modes
Old 05-18-2011, 05:25 PM
luthier luthier is offline
Senior Member
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Arrow Il-2 Sturmovik: Cliffs Of Dover Retail Patch v 1.01.14550

Finally! It should be available in a few hours via a regular steam update.

[Edit] May 20 - hot fix released, see below for notes.

Patch readme below:

The latest patch continues to improve on overall performance and multiplayer functionality, as well as adding new gameplay options such as new Quick missions.

NOTE: This patch is incompatible with previous game versions when playing online.

The current patch contains the following changes:

* Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;
* Reworked the lighting system in the game to improve the visual experience;
* Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;
* Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores;
* Fixed a bug with distant forest lines appearing at close distances;
* Fixed a bug with shadow stripes appearing at edges of screen;
* Fixed improperly loading plane textures in the DirectX 9 render.

* Reduced head motion effects, especially in terms of G;
* Added a range of new SFX for bombs hitting or exploding inside a building;
* Increased draw distance for markings and decals on aircraft;
* Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should.
* Fixed minor Bf. 110 damage and animation issues;
* Fixed weird movement of Bf. 110's magnetic compass dial;
* Fixed Bf. 109 gunsight misalignment;
* Fixed a hole under a damaged engine cowling in the Defiant;
* Fixed visual issues with Defiant's tail damage;
* Put a mirror onto the Hurricane;
* Fixed Hurricane's tail damage visuals;
* Updated Hurricane radiator animation;
* Ju. 88 gear now open properly;
* Fixed minor Ju. 88 damage visuals;
* Asked the Ju. 88's pilot to keep his feet on the pedals;
* Made minor changes to cockpits of G. 50 and Ju. 88;
* Fixed a visual issue with the Spitfire's antenna;
* Fixed minor Sunderland damage visuals;
* Made minor modifications to Spitfire cockpit;
* Fixed minor damage visuals in the Ju. 88;
* Fixed minor damage visuals in the Hurricane;
* Fixed minor damage visuals in the Ju. 87;
* Made various modifications to SFX;
* Made various changes to victory marking decals;
* Fixed minor Blenheim damage visuals;
* Fixed a rare instance where a propellor could be visible when an engine was detached from a 2-engine plane;
* Planes won't knock dust off the water any more when they land on it.

* Carburetter backfire effects now require a certain amount of gasoline mix to be contained in the intake to actually do some damage;
* The propellor pitch control on all Daimler-Benz-equipped Messerschmitts is now a spring-loaded electrical switch;
* Aircraft fires now burn crew members;
* Reduced the ability of bombs to bounce off certain surfaces;
* Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
* Removed ignition control handle from the Bf. 109;
* Defiant's gunner now opens both hatches when bailing out;
* He. 111 top gunner's machine gun won't dip into the fuselage any more;
* Made all fuel pressure gauges a single-tube type;
* Made turret mounts unlock faster;
* Removed the effect that made Bf. 109's motor shake at higher altitudes;
* Added aircraft buffeting to wing icing effects;
* Increased wing lift loss during wing icing;
* Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in symmetrical air flow over both wings.

* Added Force Feedback support to the game;
* Added six new Il-2-style Quick missions. See them at the bottom of the list - three each for German and British attacks of Airfields, Bridges and Transport Columns. Fly in bombers, escort and intercept and scramble fighters, with missions of up to 128 aircraft!
* Improved the damage model for radar;
* Made sure plane selection and other user modifications stick in Quick Mission Builder when returning to the interface after flying a custom mission;
* Restored throttle-up smoke from non-player planes;
* Fixed some pilot animations;
* Updated some briefings and other in-game texts;
* Improved the overall look of the 2D Map;
* Added a Scale control to the 2D Map (imperial for British, metric for Germans and Italians);
* Added city and airfield labels to the 2D Map;
* Added larger 64x64 icons to the 2D Map;
* Improved the order in which icons are drawn on the 2D Map when on top of each other;
* Improved the look of the Battle Area grid;
* Fixed icon size selection options;
* Fixed issues encountered when destroying certain types of railway cars;
* Improved ground crewmembers in online games;
* Made sure Bobbin Cable can be selected in the FMB without issues;
* Fixed an issue encountered when trying to load a mission with a balloon winch placed too near a hangar;
* Fixed an issue encountered when trying to place crew into an object without a regiment;
* Fixed an issue with launching night missions with search lights on dedicated servers;
* Fixed an issue with launching missions with certain ships on dedicated servers;
* Fixed an issue with launching missions with armor when sound is disabled.

* Improved server and client stability and performance;
* Improved statistics;
* Improved user interface;
* Made parked planes disappear after a certain period of time so as not to clutter the airfields;
* Fixed phantom crewmembers occasionally appearing in place of dropped planes;
* Made sure airborne planes are created with sufficient airspeed in online games (born speed now tied to the plane's top speed);
* Made sure all players see the same time of day in an online server.

* Made Dungeness Point look more like the real-life location;
* Added the town of Horsham to the map;
* Added Westhampnett airfield to the map.

* Sean Trestrail for his tireless efforts to test and improve the game;
* 3GIAP_Atas, Doug Watson, "The Oden", Repka Server, and other server hosts and testers that helped us iron out the multiplayer.

Hot fix - May 20

If you experience sub-par performance or unexpected artifacts please update your graphic
drivers to the latest version.
ATI Cards:
NVidia Cards:
Additionally, if you have disabled Cloud Synchronization for config files, you may be playing
a game with an obsolete controls config. Please back up and delete your old file and reenable
Cloud Synchronization to grab a latest stock version.

* The game will now automatically delete and recreate its cache when a new game
version is installed;
* Medium-range terrain detail noise is less dramatic when seen from up-close;
* Improved the lighting of spline roads and runways;
* Fixed empty tooltips occasionally appearing at edges of the 2D map;
* Map zoom extents now reset properly when switching between game maps of
different size;
* By popular demand, enemy indicator arrows will now only appear in the no-cockpit
view, and will not show up when the cockpit is turned on, i.e. work they did in
the original Il-2 games.

* Removed warnings of a missing "Select_F1" piece when flying a Hurricane.
* The Sunderland will no longer cause errors when loading a mission.

* Inverted the movement of the Bf. 109's radiator flap indicator (raised when
radiator closed).
* Propellor visuals are now tied to epilepsy filter settings applicable regions.

* Spitfires' payload in outer-most machine guns changed to contain tracers. The more
historical no-tracers loadout can still be selected and applied manually in plane
* Removed the ability to feather propellors on Daimler-Benz engines by increasing
the pitch angle beyond normal operational range manually.

* Conversion settings should properly synchronize between all players;
* Fixed the weapon selection grid in online games requiring an extra click to save.

Last edited by luthier; 05-20-2011 at 04:03 PM.
Old 05-18-2011, 05:32 PM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
Join Date: Jul 2010
Location: Spain
Posts: 376

Thank you Luthier
Old 05-18-2011, 06:54 PM
335th_GRSwaty 335th_GRSwaty is offline
Approved Member
Join Date: Oct 2007
Location: Hellas
Posts: 106

Thank you luthier!

Old 05-18-2011, 06:57 PM
Posts: n/a

thankyou, I'm a little confused though as this is the same fix list as the last two patches right?
Old 05-18-2011, 07:01 PM
Atlas_T Atlas_T is offline
Junior Member
Join Date: Apr 2011
Posts: 2


Will Fullscreen be fixed at least? He used the same sentence as the beta patch (it was not fixed then)
Old 05-18-2011, 07:32 PM
Doc_uk Doc_uk is offline
Senior Member
Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722

Originally Posted by Atlas_T View Post

Will Fullscreen be fixed at least? He used the same sentence as the beta patch (it was not fixed then)
They said excactly the same thing with the last patch
Old 05-18-2011, 07:01 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
Join Date: Mar 2010
Posts: 1,154

Thanks Luthier. Nice list of fixes.

Originally Posted by BigPickle View Post
thankyou, I'm a little confused though as this is the same fix list as the last two patches right?
There has only been 1 official patch. The other 3 beta patches were released, I imagine, so they could fine tune them and make everything work correctly for the official patch. I imagine there's some stuff that was worked on not included in the list as well.

I guess we'll just have to wait and see

ATAG Forums + Stats
Old 05-18-2011, 10:01 PM
gheoss gheoss is offline
Junior Member
Join Date: Jan 2010
Posts: 11

Thank you very much for your hard work and support!!
Old 05-18-2011, 10:03 PM
satchenko satchenko is offline
Senior Member
Join Date: Dec 2009
Posts: 112

YYYYYYYYYYYYYYYYYYYYYYYYYYY?????????? el parche???????????
Old 05-18-2011, 05:32 PM
Wandalen's Avatar
Wandalen Wandalen is offline
Approved Member
Join Date: Nov 2008
Posts: 86

Fantastic ! Thanks alot Luthier
OS : Win7 64bit
CPU : i7
GF : GTX285
RAM : 4 GB

Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 06:13 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.