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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #571  
Old 02-20-2018, 03:44 PM
Zekito Zekito is offline
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Thank you for your commitment and time in making this mod, and I hope to see more stuff from you.

Been having a blast playing, those NEW Templars are bad ass fighters, and their stuff is super expensive, had to go back twice already to make enough money for their weapons and systems. with their weapons, my enemies just vaporize in front of my eyes.
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  #572  
Old 02-28-2018, 06:30 AM
oxygenes oxygenes is offline
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There is many interesting models in mods for SoSE-Rebelion on Moddb.com, all of them easy reviewed by 3D Object Converter. And eventualy i extracted models from Tomorrow War, so together with Homeworld-s models there are plenty possibilities for modding SW.
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  #573  
Old 03-07-2018, 02:39 AM
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Protok St Protok St is offline
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Hi, all )
It's cool that we still do something and watching the progress for that great game!
Glad to see that your project is going on, Nocalora!
And Oxygenes, thank you for your work with models =)
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  #574  
Old 03-08-2018, 05:38 PM
Lotrek Lotrek is offline
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Hello Protok St
I have been following the Bounds of Consent. Anthology on Mod DB and am quite interested. Being the local SW3 dev troll, I feel it is people like you and Nocalora that go above and beyond that keep this franchise alive.

Keep up the good work and I look forward to a release!
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  #575  
Old 03-12-2018, 03:22 PM
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nocalora29 nocalora29 is offline
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I Thought I'd share a little thing I've bruteforced together with some apps I've created for SW specifically. Here is a Lua Table containing every possible "Path" from any System to any System, and additionally another Table which contains all Systems and their "Neighboring" Systems aswell.

Link to the Generated Files: http://www48.zippyshare.com/v/P8tfoEaz/file.html

Here is a small CMD-Based Tool which can be used to create these files: http://www27.zippyshare.com/v/hKYzDTEs/file.html
Note: As this was a tool made fairly quick, please make sure the location of where you put the program in does not have SPACES in its path.

And here are 2 Functions to utilize the 2 Tables:
Code:
--Returns the shortest path to a System
function AIX_GetPathToSystem(FromSystem, ToSystem)
	local PathToSystem = AIX_PAIC_CompiledPathsTab[FromSystem]["Paths"][ToSystem]; -- The last "Location" inside a Path is the Target System. Always.
	return PathToSystem;
end;
--Returns a table filled with Neighbor System of TSystem
function AIX_GetNeighbors(System)
	local NeighborsTab = {};
	NeighborsTab = AIX_PAIC_PathsTab[System]["Destinations"];
	return NeighborsTab;
end;

... and yes this will be used by the AI Players, I've been working on this for quite a while now, glad it turned out to be working as intended afterall.
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SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src | SWMT3 - Map Tool: -Soon-

Last edited by nocalora29; 03-12-2018 at 03:28 PM.
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  #576  
Old 03-13-2018, 10:40 PM
Kami-sama Kami-sama is offline
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I decided to give the mod a try. New game works flawlessly but if I try to continue where I left off before I installed the mod it lags immensely, like 0.5 fps. Is the mod incompatible with vanilla saves or there's something wrong with mine?
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  #577  
Old 03-14-2018, 11:51 AM
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nocalora29 nocalora29 is offline
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IIRC it isn't save compatible to games prior to the mod installation, so: No, sadly.
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SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src | SWMT3 - Map Tool: -Soon-
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  #578  
Old 05-19-2018, 02:26 PM
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nocalora29 nocalora29 is offline
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RC 17 RELEASED


ModDB: SW3.Expansion.0.6.1.9P2-RC9 to RC17 Update
Download



There have been multiple missing textures and Models, I included them in this RC.
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  #579  
Old 05-21-2018, 10:47 AM
Lotrek Lotrek is offline
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Woot
I want to give 17 a whirl but I noticed you had updated the files that are part of the OPTIONAL folder. Specifically, I use the missile mod and I see you updated the Modules.xml and Rockets.xml in 17. Can I still overwrite them with the files found in the enable.missile.mod folder that comes with the base RC9 from Oct 12th or do those optional files need to be updated for this release?

I hope that makes sense. You know me, pain the the arse but I mean well
Yours,
Lotrek
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  #580  
Old 05-21-2018, 02:09 PM
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nocalora29 nocalora29 is offline
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Oh damn, you're right. Let me Release RC18 to fix the Missile Mod Support. It won't break the game if you still play it, until you meet Prestus Forces.

Never a pain, but a relief knowing that there are also others noticing when I've made a mistake, and are ready to point that out.

EDIT: Since RC18 could take a bit longer than I imagined, here is the Support mini Patch for RC17: https://drive.google.com/open?id=13K...e17fqoXoM-JjGQ
These are the modified xml files to be able to support the Missiles Mod.
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Last edited by nocalora29; 05-21-2018 at 02:27 PM.
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