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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #21  
Old 02-12-2008, 08:42 PM
Devean Devean is offline
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I really like how's the work progressing Keep up the good work, guys!
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  #22  
Old 02-12-2008, 11:08 PM
asadexes asadexes is offline
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Here my new Squad

left their harley
here come the skull Sqad
lol


Last edited by asadexes; 02-12-2008 at 11:20 PM.
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  #23  
Old 02-12-2008, 11:31 PM
Magog Magog is offline
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lol, awesome!
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  #24  
Old 02-13-2008, 12:32 PM
bigmit37 bigmit37 is offline
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Cool stuff.
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  #25  
Old 02-13-2008, 04:23 PM
asadexes asadexes is offline
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Now we need Skelos to import models in the game format
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  #26  
Old 02-13-2008, 07:20 PM
Skelos Skelos is offline
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Ok. Give me that models.
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  #27  
Old 02-13-2008, 07:40 PM
Ogre Ogre is offline
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Working on the dungeon tiles and ornaments. Here a quick test layout I did in Maya. I did tyhe layout quickly by hand so excuse the crude snapping together of tiles.
Attached Images
File Type: jpg test_layout.JPG (34.4 KB, 25 views)
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  #28  
Old 02-13-2008, 07:50 PM
asadexes asadexes is offline
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wonderful,
i suggest to render a bit darker the part of "rock" on top,
or grey as the walls ( with the same "block" texture )

P.S.:sho ck:
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  #29  
Old 02-13-2008, 07:53 PM
asadexes asadexes is offline
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now we need objects, as altars treasure chests and similiar, that can collide correctly with tose tiles
and, with the help of skelos, insert all in the game editor.

In this time i'm translating in "tasks" code 2 adventures of advanced heroquest as test game

Last edited by asadexes; 02-13-2008 at 07:56 PM.
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  #30  
Old 02-14-2008, 07:37 PM
Ogre Ogre is offline
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Here a few WIP shots of dungeon decorations. More to come. When I have time I will neaten things up and send them to Skelos.
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File Type: jpg deco1.JPG (34.9 KB, 16 views)
File Type: jpg deco2.JPG (40.4 KB, 19 views)
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