Critical Update V20130126
This is a critical update that fixes quite a few bugs thanks to playing the game in Windows 8 with the dev switch. There were quite a few things that I thought were working before, but apparently weren't. I've now fixed every issue I've discovered. I'm going to keep playing with the dev switch until I finish my current Paladin play through (he's only level 6 so I got a ways to go).
I've also gone through the *.LOC files and increased the probability of getting rare units as well as added the possibility of being able to buy certain containers (i.e. eggs, seeds, etc.) at various shops. I've just started playing a new game and so far the extra variability gives you an opportunity to get some more varied units early in the game to try them out. For example, Druids are now much more of a possibility in Darion. You also now should be able to find Royal Thorns and Ancient Ents in your game, whereas before you could have a game without these units. NOTE: If you want to take advantage of the changes to the *.LOC files you must restart since the game engine only uses them when you start a new game and stores their information in your save game file.
I've also implemented variability to the containers so that there is a possibility of getting all variants of a unit type from a container. For example, Spider Eggs now have a chance to produce Cave Spiders, Venomous Spiders, Undead Spiders, or Fire Spiders; Snake Eggs now have a chance to produce Snakes, Swamp Snakes, or Royal Snakes. Also, certain containers now have the possibility to produce their higher level variant after acquiring a certain amount. For example, Thorn Seeds now have a chance to produce a Royal Thorn if you have 4776 seeds. The probability increases until you have 76 seeds, at which point you'll always produce 1 Royal Thorn for every 76 seeds you use (technically it is a random number of seeds between 4776 so it is possible to get 2 Royal Thorns with 94 seeds if you're lucky or 152 seeds if you're unlucky). You can still produce Thorns / Thorn Warriors, but you have to use fewer than 47 seeds at a time when you do. This gives quite a bit of variability to these containers, plus since you can resupply your troops without a shop, there now is a slight advantage to using units that you can replenish with a container. NOTE: You must either 1) collect or buy another of these items or 2) restart if no more are available for the change to take effect.
I removed the Leadership Reduction counter limits since they cannot be implemented.
I improved the AI of certain unit abilities like the Royal Thorn Entangle, the Furious Goblin Throw Axe, and Web, for example.
I've made some improvements to some animations here and there (like the Ent / Ancient Ent Summon Plant when summoning Ents / Ancient Ents).
Ice Thorns now are treated like enemies and so ranged units cannot use their ranged attack when adjacent to one.
The download link is at the bottom of the post  thanks for trying out my mod!
I'll keep working on fixing the bugs as I find them, but to my knowledge there are no known crashing issues.
Here is the detailed list of changes:
Version: Beta 20130126  ATOM
 ALCHEMIST.ATOM
 Holy Water charges changed to a reload of 3
 Fire Potion Charges changed to a reload of 4
 Poison Potion Charges changed to a reload of 5
 DEATH.ATOM  Rage Gain set to display a damage hint
 Demon ATOM's: ARCHDEMON, CERBERUS, DEMON, DEMONESS, IMP, IMP2, SPIDER_FIRE
 Now generate twice as much rage when attacking / defending
 DEVATRON.ATOM  set the isenemy flag to true such that ranged units cannot use their ranged ability when adjacent to an Ice Thorn
 EVILBOOK ATOM's: EVILBOOK1  3
 Now are Mages (and subject to Zerock's Attacks)
 Have the feature other mages have (denoted below) to convert damage to mana
 ENT.ATOM
 Added "special" animation for Summon Plant
 Added sound for "special" animation
 Added particle for "special" animation
 GOBLIN2.ATOM  Throw Axe now reloads every 3 rounds
 Mage ATOM's: ARCHMAGE, BEHOLDER, BEHOLDER2, NECROMANT, PRIEST, PRIEST2, SHAMAN
 Now have a feature that has a chance of converting damage into mana for their hero
 The chance is related to the total leadership of the stack
 Orc ATOM's: CATAPULT, GOBLIN, GOBLIN2, OGRE, ORC, ORC2, SHAMAN
 Now generate 1.5 times as much rage when attacking / defending
 ROBBER.ATOM  removed from mod and returned to default (the only change here was them having 8 charges on their longattack)
 ROBBER2.ATOM  removed from mod and returned to default (the only change here was them having 8 charges on their longattack)
 SLIME.ATOM
 rage1 now has a level 4 requirement (was 3) and a spirit level requirement of 9 (didn't have one before)
 rage2 now has a level 6 requirement (was 5) and a spirit level requirement of 14 (didn't have one before)
 SPIDER_FIRE.ATOM  Added the missing demon feature
 THEROCK.ATOM  Added level requirements to Wall TTL upgrades since it was possible to be offered it without even having the ability
 1594798170.CHAT  Maria now exchanges 1 dragonfly wing for 3 crystals
 *.DAT
 ITEXTURES.DAT  added include for tex338.dat
 TEX338.DAT  new DDS data file for the new Tolerance Skill pictures
 TEX338.DDS  new pictures for the Tolerance Skill (Level 0 and 1, Levels 2 and 3 are the same)
 *.LNG
 EN(G)_ACTORS.LNG  Changed Carl Leonar to Leonard
 EN(G)_BATTLE.LNG  added Totem Dispel log label
 EN(G)_CHAT_0013319904_1594798170.LNG  Maria now exchanges 1 dragonfly wing for 3 crystals
 EN(G)_ITEMS.LNG  added [egg] macro for generating container unit possibilities for certain containers (i.e. eggs, seeds, etc.)
 EN(G)_ITEMS_BASE  added new labels for the egg macro for container hints
 EN(G)_SKILLS.LNG  added Tolerance Level 3
 EN(G)_SPELLS.LNG
 Clarified Entangle Critical Hit verbiage
 Added description to Freeze about Shock chance doubling
 Added description to stun and blind about double chance of being struck critically
 EN(G)_UNITS.LNG
 Death Totem now also randomly removes 1 bonus spell from each target
 Life Totem now also randomly removes 1 penalty spell from each target
 Updated Orcs and Demons to include Rage bonuses.
 Added Critical Hit labels and macro
 Added Level to the end of the Evil Book unit names
 Added new Elf / Dwarf Tolerance label
 EN(G)_UNITS_FEATURES.LNG
 Updated Soul Drain description to include units not affected by it
 Added new regenerates_mana header and hint
 Changed description of Team Spirit to include changes listed below
 Updated holy_attack_header to include changes listed below
 EN(G)_UNITS_SPECIALS.LNG
 Web now also doubles the chance of the target being struck critically
 Death Totem now also randomly removes 1 bonus spell from each target
 Life Totem now also randomly removes 1 penalty spell from each target
 TEMPLATES.LNG
 Added "egg" macro to generate the unit possibility hints
 Changed "allmages1" macro to include Beholders, Evil Beholders, and Evil Books since they are Mages (Beholders were given the mage feature a while back and Evil Books in this update)
 Fixed group macros to use the proper bonuses since they were wrong
 Added Critical Hit macro definition
 Added dragonfly_wings macro to show the number of Dragon Fly Wings you have when selling them to Maria.
 *.LUA
 ARENA.LUA
 Targets with blind, unconscious, or sleep have their can_attack flag set to false if the duration left is greater than 1
 Web:
 The criteria for the AI deciding to web a unit is now:
 Cannot be webbed, entangled, sleeping, unconscious, blinded, or rooted
 The ratio of the target's speed to the webber's speed
 The ratio of the target's power to the webber's power
 Entangle  AI now considers targets viable if they can attack an ally, not just the caster
 Rooted:
 AI now just considers whether the caster needs healing or resurrection as entry criteria
 Probability is now 5 times higher if the caster is burning
 Units that have been webbed now have twice the chance of being struck critically
 Units that have been blinded now have twice the chance of being struck critically
 Units that have been stunned now have twice the chance of being struck critically
 Furious Goblin's Throw Axe ability AI improved
 Spell AI
 If a pawn is a valid target then its score is 1/10 (Gremlin Towers liked to target Ice Thorns with Fire Ball / Rain)
 Targets with blind, unconscious, or sleep have their can_attack_units flag set to false if the duration left is greater than 1
 ***BUG*** Fixed error with Frenzy giving too much of an Attack bonus after killing enemy troop
 ***BUG*** Fixed error with Towers and "book_times" (thanks Windows 8!)
 COMBAT_LOG.LUA
 If you have a split stack, Gift of Life now correctly displays the correct hint for whether or not your stack will cause you to go over your Hero's Leadership
 Rage Gain now shows the damage tooltip
 ITEMS_HINT.LUA
 Added new "gen_egg_param" function to list the probability and variants of units coming out of certain containers
 Fixed unit bonus generators to properly compute the unit group bonus macros
 Scholar is now sp_power_inc / den_scholar
 ITEM_USE.LUA  Updated "objuse_spawn_troop" to handle an alternate set of units to produce from the object (see ITEMS_MONSTER.TXT)
 LOGIC_HERO.LUA
 Removed Leadership Reduction Limit code since you can't clamp leadership limit bonuses
 Tweak to Paladin's Rune Levelups: Now 24.4, 51.2, and 24.4% Might, Mind, and Magic Rune split
 Tweak to Mage's Rune Levelups: Now 13.3, 26.7, and 60% Might, Mind, and Magic Rune split
 PAWN.LUA
 Death Totem now removes 1 random bonus spell from each enemy target in the radius
 Life Totem now removes 1 random penalty spell from each ally target in the radius
 SKILLS.LUA
 Explorer now also increases the Hero's Search Radius
 Added check to skill_power to set param to 1 if the input value is nil
 SPECIAL_ATTACKS.LUA  Improved Ent Summon Plant animation for when Ents are summoned
 SPELLS.LUA
 Mass spells now have a random time shift for the mass effect
 If a unit is frozen, then their chance of shock doubles
 The intellegence spell power bonuses (int_pwr and sp_power_int) are now multiplicative of total intelligence bonus not simply intelligence (i.e. instead of ( 1 + int * bonuses ) it is ( 1 + int / 100 ) * bonuses. This is so that if you have, for example, 28 intellect then you get +40% intellect power or ( 1 + int / 100 ) * 1.4 rather than a 40% increase in intellect ( 1 + int * 1.4 / 100 ) like how I had it implemented before in which the 40% bonus did not equate to +40% power bonus like the intellect description states.
 ***BUG*** Fixed bug with spells that were determining if the caster was human or computer (thanks Windows 8!)
 SPELLS_COMMON.LUA
 ***BUG*** Added check for corpse_cell not nil to calccells_all_phoenix_sacrifice (thanks Windows 8!)
 ***BUG*** Fixed error with Towers and the Necromancy Spell using calccells_all_corpse2 (thanks Windows 8!)
 SPELLS_EFFECTS.LUA
 Bless / Weakness now have a random time shift
 ***BUG*** Added check for nil target in apply_hero_duration_bonus (thanks Windows 8!)
 ***BUG*** Fixed error with " defense" in effect_holy_attack (thanks Windows 8!)
 SPELLS_POWER.LUA
 Fixed "holy" bonus to be "sp_holy" to prevent conflict with "holy" affliction chance
 The sp_power_inc bonus is now divided by den_scholar
 ***BUG*** Added check to ensure targets are not nil in res_dur (thanks Windows 8!)
 See the change to intelligence spell power bonuses in SPELLS.LUA
 SPIRIT_LINA.LUA
 Updated Gizmo AI to be a merging of H3B and H3T logic
 Improved Ice Thorns animation sequence of displaying damage numbers
 TEXTGEN.LUA
 Fixed "int_power" calculation to accurately calculate the bonus with item bonuses
 The total Scholar spell power increase is now sp_power_inc / den_scholar
 Added new gen_unit_krit function to generate the unit's Critical Hit chance
 UNIT_FEATURES.LUA
 The Ghost / Cursed Ghost Soul Drain ability no longer works on Holy units
 If a unit is frozen, then their chance of shock doubles
 Fixed Orc's IllTempered from executing when the Orc troop is killed
 ***BUG*** Added check for sleep not nil to features_giant_attack (thanks Windows 8!)
 ***BUG*** Added check for stun not nil to features_ogre_attack (thanks Windows 8!)
 ***BUG*** Added check for chance not nil to features_bonedragon_attack (thanks Windows 8!)
 ***BUG*** Added check for entangle not nil to features_entangle (thanks Windows 8!)
 ***BUG*** Fixed issues with post_spell_last_hero not returning damage and addrage properly (thanks Windows 8!)
 ***BUG*** Fixed issues with possibility of nil parameters when getting custom parameters (thanks Windows 8!)
 Priests and Inquisitors now have a chance to affect the Undead with Holy Power, decreasing their combat ability
 Peasant's Team Spirit bonus is now a function of the square root of the number of troops and no longer has a restriction on how high the bonus may go.
 ***BUG*** Fixed error in features_bleeding (target > receiver) (thanks Windows 8!)
 *.TXT
 CONFIG.TXT  Leadership Reduction Limit is no longer used since you can't clamp the leadership reduction bonus counters
 DIANA_BABIES.TXT
 Added Beholders and Evil Book Level 1 (Level 3), Evil Beholders and Evil Book Level 2 (Level 4), and Evil Book Level 3 (Level 5) to Dracon's Mage bonuses
 Fixed sp_addgold_chestt misspelling (sp_addgold_chest) for Aine (thanks Windows 8!)
 GERDA_BABIES.TXT  Fixed sp_addgold_chestt misspelling (sp_addgold_chest) for Grindan, Mutare, and Thunar (thanks Windows 8!)
 HERO.TXT  removed wolf from the starting army lists, since I guess you can't technically buy any in that state throughout the game
 ITEMS_MONSTER.TXT
 For all the changes below, you need to collect (or buy) another container for these changes to take affect
 "snake_egg" now has a chance to generate all snakes
 "spider_egg" now has a chance to generate all spiders
 "dfly_egg" now has a chance to generate all dragonflies (equal probability)
 "skeleton_grave" now has a chance to generate all skeletons (almost equal probability)
 "vampire_grave" now has a chance to generate all vampires
 "thorn_seed"
 Now has a chance to also generate Thorn Warriors (equal probability between Thorns and Thorn Warrios)
 If the number of seeds exceed a certain random range (4776 seeds) also will produce (always) Royal Thorns for each 4776 seeds
 "ent_seed" now always produces Ancient Ents if 45 seeds or more are used (1 for each 45 seeds)
 There is now a slight chance of a griffin egg producing twins (but only when used individually)!
 There is now a slight chance of all dragon eggs producing twins (but only when used individually)!
 MIRABELLA_BABIES.TXT  Fixed sp_addgold_chestt misspelling (sp_addgold_chest) for Cuthbert, Caitlin, and Haart (thanks Windows 8!)
 MORALE.TXT
 Fixed issue with giving Humans, Dwarves, and Elves +1 Morale for each level of Diplomacy (should be just +1 Morale @Level 1)
 Fixed issue with giving Neutrals and Orcs +1 Morale for level 2 and 3 Diplomacy (should be just +1 Morale @Level 2)
 Now Tolerance Level 1 removes the Elf / Dwarf Morale penalty
 Undead Morale penalty now is removed @ Tolerance Level 2 (was 1)
 Demon Morale penalty now is removed @ Tolerance Level 3 (was 2)
 NEOKA_BABIES.TXT  Fixed sp_addgold_chestt misspelling (sp_addgold_chest) for Jenova, Gelare, and Kendal (thanks Windows 8!)
 ORCELYN_BABIES.TXT  Fixed sp_addgold_chestt misspelling (sp_addgold_chest) for Erdamon (thanks Windows 8!)
 RINA_BABIES.TXT
 Removed sp_lead_unit_bat and sp_lead_unit_bat2 from Isra, Sandro, Xsi, Finneas, Clavius, Vidomina, and Death Haart (these counters don't exist)
 Changed sp_lead_unit_vampire3 to sp_lead_unit_vampire2 for Sandro, Xsi, Finneas, and Clavius (how'd that get there???)
 Removed duplicate sp_lead_unit_bonedragon from Vidomina (thanks to Fatt_Shade for pointing this one out!)
 Fixed sp_addgold_chestt misspelling (sp_addgold_chest) for Nagash and Clavius (thanks Windows 8!)
 SKILLS.TXT
 Explorer now increases the Hero's Search Radius by +1 for each level
 Tolerance:
 Now has 3 levels:
 Elves & Dwarves @ Level 1
 Undead @ Level 2
 Demons @ Level 3
 Resist All is now +2, 4, and 6% (was +2 and +5%)
 SPELLS.TXT
 Had not realized that I had doubled up on the "holy" parameter using it for both the holy affliction chance and the sp_spell_holy bonus. Spells affected by sp_spell_holy now have an sp_holy parameter (instead of just holy), reserving holy for the chance of inflicting Holy Power on the Undead.
 Had not realized that I had weakened Stone Skin when I made it mass  set the values to allow twice as much power as Divine Armor
 WIFES.TXT  Removed sp_lead_unit_bat, sp_lead_unit_bat2, from Zombie Rina since these counters don't exist (sp_lead_unit_vampire, sp_lead_unit_vampire2 are the valid ones)
 XEONA_BABIES.TXT  Fixed sp_addgold_chestt misspelling (sp_addgold_chest) for Octavia and Mutare Drake (thanks Windows 8!)
 *.LOC  ***CHANGES TO LOC FILES ONLY AFFECT NEW GAMES***
 Increased chance of:
 Getting rare units
 Unit generators (i.e. seeds, eggs, etc.)
 Unit variability here and there.
 If not specified then the ranges were not changed.
 DARION_1_EMBRYOS.LOC (Greenwort)
 Ghost Ship:
 Now has a 25% chance to sell Skeleton Graves (3:10)
 Now has a 10% chance to sell Vampire Coffins (1:3)
 Pet Shop:
 Now has a 50% chance to sell Dragon Fly Eggs (10:25)
 Now has a 25% chance to sell Spider Eggs (3:10)
 Now has a 10% chance to sell Snake Eggs (1:3)
 Now has a 10% chance to sell Griffin Eggs (1:3)
 Has the same probabilities of the above generators after finishing quest
 Royal Thorn Shop:
 Now has a chance to sell more (sometimes fewer) Thorn Seeds (100 > 70:5:140)
 Now has a 10% chance to sell Royal Thorns (1:2)
 Milk Woman Shop now has a 10% chance to sell Royal Thorns (1)
 Forester Shop:
 Now has a 10% chance to sell Thorn Seeds (10:25)
 Now has a 10% chance to sell Spider Eggs (5:15)
 Now has a 10% chance to sell Druids (5:15)
 Now has a 20% chance to sell Thorn Seeds (20:5:50) after finishing quest
 Now has a 20% chance to sell Spider Eggs (10:30) after finishing quest
 Now has a 20% chance to sell Druids (10:30) after finishing quest
 Now has a 20% chance to sell Royal Thorns (1:2) after finishing quest
 Robber Shop:
 Now has a 50% chance to sell Spider Eggs (6:20)
 Now has a 25% chance to sell Snake Eggs (2:6)
 Now has a 25% chance to sell Griffin Eggs (2:6)
 Now has a 50% chance to sell either Pirates (50:100) or Sea Dogs (25:50)
 Aron's Temple:
 Now sells Inquisitors (20:40) after becoming a Baron
 Now sells Inquisitors (75:5:150) after becoming an Earl
 Now sells Inquisitors (400:50:800) after becoming a Lord
 DARION_1_DUNGEON_1.EMBRYOS.LOC  Snake Trader now sells Snake Eggs (10:30)
 DARION_2_EMBRYOS.LOC (Verlon Forest)
 Shop at entrance to Verlon Forest:
 Now has a 25% chance to sell Dragon Fly Eggs (50:5:125)
 Now has a 20% chance to sell Thorn Seeds (25:5:75)
 Now has a 10% chance to sell Griffin Eggs (1:5)
 Now has a 10% chance to sell Royal Thorns (1:2)
 Now has a chance to sell more Griffins (5:10 > 10:20)
 River Farm:
 Now has a 50% chance to sell Dragon Fly Eggs (100:10:250)
 Now has a 50% chance to sell Thorn Seeds (50:10:150)
 Now has a 20% chance to sell Griffin Eggs (2:10)
 Now has a 50% chance to sell Thorns and Thorn Warriors
 Now has a 25% chance to sell a Level 1 Elf troop (Sprites or Lake Faeries) (75:5:150)
 Now has a 20% chance to sell Royal Thorns (was 16.7%)
 Now has a chance to sell more Royal Thorns (1 > 2:4)
 Dragon's Castle:
 Now has a 50% chance to sell Dragon Fly Eggs (50:10:150)
 Now has a 50% chance to sell Spider Eggs (20:40)
 Now has a 20% chance to sell Griffin Eggs (5:10)
 Druid's Shop:
 Now sells Thorn Seeds (100:10:200)
 Now has a 25% chance to sell Griffin Eggs (5:20)
 Has a 10% Chance to sell Ent Seeds (1:3)
 Now sells Druids (40:5:100)
 Now sells either:
 Sprites: 250:50:500
 Lake Faeries: 250:50:500
 Dryads: 100:25:250
 Now has a 40% chance to sell either Griffins (20:5:100) or Royal Thorns (1:5)
 Robber House:
 Now has a 75% chance to sell Spider Eggs (50:5:100)
 Now has a 20% chance to sell Griffin Eggs (5:10)
 Now has a 10% chance to sell Skeleton Graves (5:20)
 Viking Ship
 Now has a 25% chance to sell Griffin Eggs (5:15)
 Now has a 25% chance to sell Griffins (10:5:50)
 Now has a 10% chance to sell Druids (10:5:50) or Royal Thorns (2:5)
 DARION_3_EMBRYOS.LOC (Marshan Swamp)
 Tavern  now has a chance to sell more knights (2:5 > 4:10)
 Robber House:
 Now has a 25% chance to sell Skeleton Graves (15:30)
 Now has a 10% chance to sell Vampire Coffins (5:10)
 Tomb (03):
 Now has a 40% chance to sell Skeleton Graves (30:5:60)
 Now has a 20% chance to sell Vampire Coffins (10:20)
 Now has a 33.3% chance to sell Undead Spiders (250:25:400)
 Tomb (01):
 Now has a 40% chance to sell Skeleton Graves (30:5:60)
 Now has a 20% chance to sell Vampire Coffins (10:20)
 Now sells more Spider Eggs (10 > 10:5:50)
 Now has a 16.7% chance to sell Undead Spiders (250:25:400)
 Now has a 25% chance to sell Cursed Zombies (50:5:100)
 Now has a 25% chance to sell Cursed Ghosts (50:5:100)
 Frogus Castle:
 Now has a 10% chance to sell Thorn Seeds (25:5:75)
 Now has a 50% chance to sell Spider Eggs (30:5:60)
 Now has a 25% chance to sell Snake Eggs (10:30)
 Now has a 22.2% chance to sell Royal Thorns (3:10)
 Now has a 20% chance to sell Thorn Seeds (50:10:150) after completing quest
 Now sells Spider Eggs (60:10:120) after completing quest
 Now has a 50% chance to sell Snake Eggs (20:5:60) after completing quest
 Bagaba Castle:
 Now has a 60% chance to sell Spider Eggs (45:5:75)
 Now has a 30% chance to sell Snake Eggs (15:5:45)
 Now sells Spider Eggs (90:10:150) after completing quest
 Now has a 60% chance to sell Snake Eggs (30:5:90) after completing quest
 Furious Paladin:
 Now has an 80% chance to sell Skeleton Graves (50:5:150) when dead
 Now has a 40% chance to sell Vampire Coffins (20:40) when dead
 Undead Spiders (33% chance) moved to group of Skeleton Archers and Skeletons when dead
 Cursed Ghosts (25% chance) added to second group (50:5:100) when dead
 Witches (Martha's) Hut (01):
 Now has a 20% chance to sell Thorn Seeds (50:10:150)
 Now has a 10% chance to sell Snake Eggs (10:30)
 Now has a 33% chance of selling Royal Thorns (2:4)
 Emenem's Castle:
 Now has a 50% chance to sell Skeleton Graves (10:5:40)
 Now has a 25% chance to sell Vampire Coffins (2:10)
 Now has a 10% chance to sell a Level 4 Undead Troop (10:20)
 Witches (Chavakha's) Hut (03):
 Now has a 20% chance to sell Spider Eggs (45:5:90)
 Now has a 10% chance to sell Snake Eggs (15:5:45)
 DARION_4_EMBRYOS.LOC (Arlania)
 Castle:
 Now has a 25% chance to sell Dragon Fly Eggs (40:80)
 Now has a 20% chance to sell Thorn Seeds (50:5:100)
 Now has a 10% chance to sell Griffin Eggs (2:10)
 Now has a 60% chance to sell Dragon Fly Eggs (80:5:160) after finishing quest
 Now has a 50% chance to sell Thorn Seeds (100:10:200) after finishing quest
 Now has a 25% chance to sell Griffin Eggs (4:15) after finishing quest
 Tavern
 Now has a 20% chance to sell Griffin Eggs (5:20)
 Increased level 4 unit count by 5 times (i.e. 2:4 > 10:20, 1:2 > 5:10)
 Viking Ship
 Now has a 25% chance to sell Griffin Eggs (5:25)
 Now has a 30% chance to sell Griffins (25:5:100)
 Now has a 25% chance to sell Either Druids (20:50) or Royal Thorns (2:5)
 Harl:
 Now has a 25% chance to sell Dragon Fly Eggs (50:5:250)
 Now has a chance to sell more Griffin Eggs (10 > 10:30)
 Now has a 50% chance to sell Dragon Fly Eggs (100:10:500) after finishing quest
 Now has a chance to sell more Griffin Eggs (30 > 30:5:90) after finishing quest
 Ghost Ship:
 Now has a 25% chance to sell Skeleton Graves (25:5:75)
 Now has a 10% chance to sell Vampire Coffins (5:10)
 Now has a 10% chance to sell Vampires (10:30)
 DEMON_1_EMBRYOS.LOC (Demonis)
 Demon Tower (02) increase max of Level 3, 4 Demons (200 > 400)
 Baal's Castle:
 Fire Spiders are now available (9999)
 Scoffer Imps are now available (9999)
 Cerberi and Demonesses are now separated and have a 75% chance of being available
 Demons and Archdemons are now separated and have a 75% chance of being available
 There is a 75% chance of getting a Level 24 Demon trooop (200:10:500)
 There is another 75% chance of getting a Level 24 Demon trooop (200:10:500)
 There is now a 50% chance of getting 10:30 more Archdemons
 Building Demon (05)
 There is now a 25% chance of getting 2:4 Level 5 Demon troops in the first slot
 There is now a 7.7% chance of getting 2:4 Level 5 Demon troops in the second slot
 Xeona's Castle:
 Now has a 50% chance to sell Red Dragons Eggs (1:2)
 Now always sells Red Dragons Eggs (2:4) after defeating Xeona
 Scoffer Imps, Cerberi, and Demons broken out and have a 75% chance of being available after defeating Xeona
 Fire Spiders and Imps have a 75% chance of being available (500:5:1000) after defeating Xeona
 Now has a 50% chance to sell an additional Level 24 Demon troop (150:5:300) after defeating Xeona
 Now has a 50% chance to sell Archdemons (5:15) after defeating Xeona
 Now has a 25% chance to sell Red Dragons (5:15) after defeating Xeona
 Wizard Tower  Priests changed to Inquisitors
 ELLINIA_1_EMBRYOS.LOC (Magic Valley)
 Vermeus's Shop:
 Now has a 50% chance to sell Ent Seeds (10:30)
 Priests changed to Inquisitors
 Now has an 80% chance to sell Druids (200:5:300)
 Dryad Shop:
 Now has a 50% chance to sell Sprites (500:100:2000)
 Now has a 50% chance to sell Lake Faeries (500:100:2000)
 Griffins changed to Ancient Ents (5:20)
 Flower (01) Shop:
 Increased number of possible Thorn Seeds (30:50 > 250:125:750)
 Always sells Dryads
 Has a chance to sell either Druids & Werewolf Elves (instead of Dryads and Werewolf Elves)
 Snake Trader  increased Snake Eggs (50 > 50:5:200)
 Werewolf Shop:
 Increased Thorn Seeds (100:200 > 200:50:500)
 Now has a 50% chance to sell Ent Seeds (5:10)
 Now has a 50% chance to sell Gray Wolves (2000:500:9000)
 Mushroom Shop:
 Snake Eggs increased (10 > 25:5:50)
 Spider Eggs increased (10 > 50:10:100)
 Thorn Seeds increased (50:100 > 125:5:250)
 Now has a 50% chance to sell Royal Thorns (20:5:60)
 Unicorn Shop:
 Now sells Thorn Seeds (125:25:750)
 Now has a 50% chance to sell either Sprites or Lake Faeries (500:100:2000)
 Water Lily:
 Now has a 50% chance to sell Sprites
 Now always sells Lake Faeries
 Now has a 50% chance to sell either Dragonflies (Lake & Fire), Sprites (both), or Thorns (both) (500:25:1500)
 Now has a 50% to sell Dryads and Ents (was a 50% chance to sell either Dryads or Ents)
 Dragonfly Farm:
 Now has a 50% chance to sell Dragon Fly Eggs (150:25:400)
 Now has a 50% chance to sell Thorn Seeds (250:25:750)
 Now has a 50% chance to sell Ent Seeds (5:10)
 Now always sells Lake Dragon Flies
 Now always sells Fire Dragon Flies
 Alternate slot is now between Sprites and Lake Faeries (removed Lake Dragon Flies)
 Now has a 50% chance to sell Royal Thorns (15:5:45)
 Now has a 50% chance to sell either Ents (15:5:45) or Ancient Ents (5:10)
 ELLINIA_1_LABIRINT_1.EMBRYOS.LOC
 Werewolf Shop:
 Now has a 50% chance to sell Snake Eggs (100:50:400)
 Now has a 50% chance to sell Spider Eggs (200:25:1000)
 Dragon Shop:
 Now has a 25% chance to sell Green Dragon Eggs (2:10)
 Now has a 25% chance to sell Red Dragon Eggs (2:10)
 Now has a 25% chance to sell Black Dragon Eggs (2:10)
 Now has a 25% chance to sell Bone Dragon Eggs (2:10)
 ELLINIA_1_LABIRINT_2.EMBRYOS.LOC
 Tomb (03) Shop:
 Now has a 75% chance to sell Skeleton Graves (500:50:2500)
 Now has a 50% chance to sell Vampire Coffins (100:25:250)
 Now sells either Necromancers (100:40:300) or Black Knights (100:40:300)
 Skaar's Shop:
 Now has a 50% chance to sell Green Dragon Eggs (1:5)
 Now has a 50% chance to sell Red Dragon Eggs (1:5)
 Now has a 50% chance to sell Black Dragon Eggs (1:5)
 Unicorn Shop:
 Now has a 50% change to sell Snake Eggs (400:25:800)
 Now has a 50% change to sell Griffin Eggs (100:25:500)
 Now has a 25% chance to sell Green Dragon Eggs (2:4)
 Mushroom Shop:
 Now has a 50% chance to sell Thorn Seeds (1000:250:4000)
 Now has a 40% chance to sell Spider Eggs (500:50:2500)
 Now has a 30% chance to sell Snake Eggs (250:25:1000)
 Now has a 25% chance to sell Ent Seeds (25:5:100)
 Now always sells Royal Thorns (75:10:300)
 Pirate Shop  Footman changed to equal chance of Robbers and Marauders (600:30:1200)
 Demon Shop:
 Now has a 20% chance to sell Fire Spiders (1000:40:2000)
 Now has a 20% chance to sell Imps (1000:40:2000)
 Now has a 20% chance to sell Scoffer Imps (1000:40:2000)
 Now has a 20% chance to sell Cerberi (750:25:1500)
 Now has a 75% chance to sell Demons (400:20:1200)
 Now has a 75% chance to sell Archdemons (40:5:120)
 Giant Shop:
 Now has a 50% chance to sell Dragon Fly Eggs (500:125:2500)
 Now has a 50% chance to sell Green Dragon Eggs (2:5)
 Now has a 50% chance to sell Red Dragon Eggs (2:5)
 Now has a 50% chance to sell Black Dragon Eggs (2:5)
 ELLINIA_1_LABIRINT_3.EMBRYOS.LOC
 Dragon Shop:
 Now has a 25% chance to sell Green Dragon Eggs (1:5)
 Now has a 25% chance to sell Red Dragon Eggs (1:5)
 Now has a 25% chance to sell Black Dragon Eggs (1:5)
 Now has a 25% chance to sell Bone Dragon Eggs (1:5)
 Dryad Shop:
 Now has a 20% chance to sell Green Dragon Eggs (1:2)
 Now has a 75% chance to sell Sprites (1200:200:4800)
 Now has a 75% chance to sell Lake Faeries (1200:200:4800)
 Now always sells Dryads (400:80:800)
 Now has a 50% chance of selling another Level 3 to 4 Elf Troop (200:40:400)
 ELLINIA_2_EMBRYOS.LOC (Great Forest)
 Neoka's Castle:
 Now has a 50% chance to sell Ent Seeds (5:10)
 Now has a 50% chance to sell Ent Seeds (10:25) after marrying Neoka
 Now has a 50% chance to sell Sprites (2000:500:5000) after marrying Neoka
 Now has a 50% chance to sell Lake Faeries (2000:500:5000) after marrying Neoka
 Now has a 50% chance to sell Dryads (500:250:2500) after marrying Neoka
 Now has a 50% chance to sell Druids (400:200:2000) after marrying Neoka
 Now has a 50% chance to sell Elves (200:100:1000) after marrying Neoka
 Now has a 50% chance to sell Hunters (100:50:500) after marrying Neoka
 Now has a 50% chance to sell Unicorns (100:50:500) after marrying Neoka
 Now has a 50% chance to sell Ents (50:25:250) after marrying Neoka
 Now has a 50% chance to sell Ancient Ents (5:25) after marrying Neoka
 Druid Shop:
 Now has a 75% chance to sell Thorn Seeds (500:100:2000)
 Now has a 50% chance to sell Ent Seeds (5:20)
 Now always sells Druids (100:5:200)
 Chance to sell Druids is now chance to sell Dryads (100:5:200)
 Now has a 50% chance to sell Royal Thorns (50:5:100)
 Mushroom Shop:
 Now has a 50% chance to sell Thorn Seeds (250:125:1500)
 Now has a 25% chance to sell Ent Seeds (10:20)
 Increased number of possible Ents (40:60 > 60:5:120)
 Werewolf Shop:
 Now always sells Gray Wolves (200:5:500), Bears (150:5:400), or Ancient Bears (100:5:300)
 Now has a 50% chance to sell Werewolf Elves
 Added additional unit slot that has a 50% chance to sell either Druids or Dryads (250:5:500)
 Dryad Shop:
 Now has a 50% chance to sell Ent Seeds (5:20)
 Now has a 50% chance to sell Sprites (400:10:800)
 Now has a 50% chance to sell Lake Faeries (400:10:800)
 Now always sells Dryads (200:5:400)
 Chance of Elves replaced with Druids (200:5:400)
 Griffins replaced with Ents (10:25)
 ELLINIA_3_EMBRYOS.LOC (Valley of a Thousand Rivers)
 Castle:
 Now has a 75% chance to sell Ent Seeds (5:10)
 Chance of either Sprites, Lake Faeries, or Dryads is now a 75% chance to sell all 3
 Now has a 75% chance to sell Druids (300:50:700)
 Now always sells Ent Seeds (50:100) after killing Karador
 Now always sells max Sprites, Lake Faeries, and Dryads (9999) after killing Karador
 Chance of either Druids or Werewolf Elves is now always sell both after killing Karador
 Chance of either Ents, Ancient Ents, or Unicorns is now always sell all 3 after killing Karador
 Robber Shop  now has a 25% chance to sell Griffin Eggs (50:5:200)
 Pirate House
 Now has a 50% chance to sell Thorn Seeds (500:50:1000)
 Replaced Thorn with Royal Thorn (15:5:30)
 Water Lily Shop:
 Now has a 75% chance to sell Thorn Seeds (250:50:1000)
 Now has a 25% chance to sell Ent Seeds (5:30)
 Now always sells Sprites
 Now has a 75% chance to sell Lake Fearies
 Now has a 75% chance to sell either Dragonflies (Lake & Fire), Sprites (both), or Thorns (both) (500:25:1500)
 Now has a 50% chance to sell Dryads
 Chance of Griffin replaced with Ancient Ent
 Doubled number of possible Royal Thorns (10:15 > 20:30)
 Added chance of Druids (200:50:500)
 Dryad Shop:
 Now has a 75% chance to sell Thorn Seeds (500:50:1000)
 Now has a 25% chance to sell Ent Seeds (10:30)
 Now has a 50% chance to sell Sprites
 Now has a 50% chance to sell Lake Faeries
 Now always sells Dryads
 Chance of Dryad replaced with Druid
 Chance of Lake Faery replaced with Lake Dragon Fly
 Flower Shop:
 Now has a 75% chance to sell Thorn Seeds (500:50:1000)
 Now has a 25% chance to sell Ent Seeds (10:30)
 Added additional 50% chance of getting either Royal Thorns (75:5:250), Ents (50:5:200), or Ancient Ents (25:50)
 Green Dragon Shop now sells Green Dragon Eggs (15:30)
 Unicorn Shop:
 Now has a 50% chance to sell Thorn Seeds (200:40:800)
 Now has a 25% chance to sell Ent Seeds (5:20)
 Now has a 66.7% chance to sell Druids (300:50:700)
 Elf Shop:
 Now has an 80% chance to sell Thorn Seeds (250:50:1000)
 Now has a 40% chance to sell Griffin Eggs (50:100)
 Now has a 20% chance to sell Green Dragon Eggs (5:10)
 Chance of Bowmen changed to Druids and number halved (1000:50:3000 > 500:25:1500)
 Chance of Footmen changed to Sprites
 Chance of Robbers changed to Lake Faeries
 Druid Shop:
 Now always sells Druids
 Chance of Druid changed to Dryad (100:10:300)
 Added Lake Faeries to chance of unit list (1000:50:3000)
 Elunium's Unicorn Shop:
 Now has a 50% chance to sell Thorn Seeds (200:50:1000)
 Now has a 25% chance to sell Ent Seeds (10:40)
 Now always sells Unicorns (300:50:1500)
 Now has a 50% chance to either sell Dryads or Druids (300:50:1500)
 Now has a 50% chance to either sell Ents (30:5:150) or Ancient Ents (5:30)
 Beaulla's Shop:
 Now has a 40% chance to sell Thorn Seeds (200:50:800)
 Now has a 20% chance to sell Ent Seeds (5:20)
 Now always sells Sprites and Lake Faeries (250:5:500)
 Now always sells Dryads (100:25:400)
 Now has an 80% chance to sell Thorn Seeds (400:100:1600) after finishing quest
 Now has a 40% chance to sell Ent Seeds (10:2:40) after finishing quest
 Now always sells Sprites and Lake Faeries (1000:5:2500) after finishing quest
 Now always sells Dryads (800:100:1600) after finishing quest
 Now has a 25% chance to sell Level 5 Elf (Ancient Ents) troop (5:25) after finishing quest
 ISLAND_1_EMBRYOS.LOC (Western Islands)
 Pirate House Shop  now has a 15% chance to sell Griffin Eggs (5:10)
 Orc Embassy
 Now has a 20% chance to sell Griffin Eggs (20:40)
 Now has a 40% chance to sell Griffin Eggs (40:5:80) after finishing quest
 Now has a 25% chance to sell Level 5 Orc troops (5:10) after finishing quest
 Thorny Dog's Shop  now has a 20% chance to sell Griffin Eggs (5:15)
 Pirate House (3 #1) Shop:
 Now has a 20% chance to sell Thorn Seeds (50:25:200)
 Now has a 10% chance to sell Griffin Eggs (5:10)
 Now has a 22.2% chance to sell Royal Thorns (3:5)
 Pirate House (3 #2) Shop  now has a 15% chance to sell Griffin Eggs (5:10)
 Pirate House (3 #3) Shop  now has a 15% chance to sell Griffin Eggs (4:8 )
 Pirate House (3 #4) Shop:
 Now has a 10% chance to sell Griffin Eggs (4:12)
 Now has a 20% chance to sell Griffin Eggs (5:15) after finishing quest
 Pirate House (4) Shop:
 Now has a 15% chance to sell Griffin Eggs (5:15)
 Now has a 30% chance to sell Griffin Eggs (5:20) after finishing quest
 Pirate House (3 #5) Shop
 Now has a 10% chance to sell Griffin Eggs (5:10)
 Now has a 20% chance to sell Griffin Eggs (5:20) after finishing quest
 Pirate House Shop
 Increased number of possible Knights (3:5 > 15:25)
 Now has a 20% chance to sell Griffin Eggs (5:20)
 Governer Thompson's Castle:
 Now has a 40% chance to sell Thorn Seeds (100:50:200)
 Now has a 20% chance to sell Griffin Eggs (5:25)
 Chance for Thorns changed to Royal Thorns (3:10)
 Now has a 60% chance to sell Thorn Seeds (100:50:400) after completing quest
 Now has a 40% chance to sell Griffin Eggs (10:50) after completing quest
 Now sells max Robbers (9999) after completing quest
 Now sells max Marauders (9999) after completing quest
 Now has a 50% chance to sell Griffins (100:25:300) after completing quest
 House Shop (03)
 Now has a 25% chance to sell Griffin Eggs (5:30)
 Increased numbers of Knights (2:4 > 10:20), Polar Bears (2:5 > 10:25), and Griffins (15:40 > 45:120)
 ISLAND_2_EMBRYOS.LOC (Eastern Islands)
 Cursed Pirate Shop  now has a 25% chance to sell Griffin Eggs (5:25)
 Duke's Castle:
 Now has a 20% chance to sell Griffin Eggs (5:20)
 Now has a 40% chance to sell Griffin Eggs (10:40) after killing Duke
 Now has a 50% chance to sell Griffins (50:5:100) after killing Duke
 Pirate House (3) Shop  now has a 15% chance to sell Griffin Eggs (5:15)
 Barbarian Shop  now has a 40% chance to sell Griffins (25:5:150)
 Ghost Ship:
 Now has a 50% chance to sell Skeleton Graves (50:10:150)
 Now has a 20% chance to sell Vampire Coffins (10:20)
 Now has a chance to sell Undead Spiders (300:50:600)
 Now sells an additional Level 23 Undead unit (50:10:300)
 Underwater Ship:
 Now has a 75% chance to sell Skeleton Graves (100:10:300)
 Now has a 30% chance to sell Vampire Coffins (20:40)
 Now has a chance to sell Undead Spiders (100:10:200)
 Now sells an additional Level 1 Undead troop (200:20:400)
 Now has a 50% chance to sell an additional Level 34 Undead troop (25:5:100)
 Now has a 50% chance to sell an additional Level 3 Undead troop (50:10:200)
 Now has a 50% chance to sell an additional Level 4 Undead troop (25:5:100)
 Viking Ship (01)
 Now has a 30% chance to sell Griffin Eggs (10:25)
 Now has a chance to sell Royal Thorns (3:20)
 Now has a 75% chance to sell either Druids (100:25:250) or Griffins (100:25:250)
 Pirate Shop  now has a 15% chance to sell Griffin Eggs (5:15)
 Pirate Shop (03 #1)  now has a 15% chance to sell Griffin Eggs (6:18 )
 Pirate Shop (03 #2)
 Now has a 60% chance to sell Griffin Eggs (10:40)
 Increased Knight (2:4 > 10:20), Unicorn (3:5 > 15:25), Griffin (30:150 > 60:300), and Royal Thorns (2:5 > 4:10)
 KORDAR_DEMONROAD.EMBRYOS.LOC (Road to Demonis)
 Dwarf Shop
 Now has a 20% chance to sell Thorn Seeds (200:50:2500)
 Added chance of Royal Thorns (20:30)
 KORDAR_DUNGEON_1.EMBRYOS.LOC (Lower Hadar)
 Dwarf Tavern  now has a 50% chance to sell Spider Eggs (100:25:400)
 MUROK_1.EMBRYOS.LOC
 Orc (01) Shop  Now has a 20% chance to sell Black Dragon Eggs (2:8 )
 Odium Shop:
 Now has a 25% chance to sell Green Dragon Eggs (5:10)
 Now has a 25% chance to sell Red Dragon Eggs (5:10)
 Now has a 25% chance to sell Black Dragon Eggs (5:10)
 UNDEAD_1.EMBRYOS.LOC
 Vampire Shop:
 Now has a 75% chance to sell Skeleton Graves (200:20:400)
 Now has a 50% chance to sell Vampire Graves (50:10:100)
 Now has a 20% chance to sell Bone Dragon Eggs (1:2)
 Now has a 66.7% chance to sell either Black Knights or Necromancers (20:10:100)
 Tomb (03):
 Now has a 60% chance to sell Skeleton Graves (250:25:500)
 Now has a 40% chance to sell Vampire Graves (20:5:50)
 Now has a 20% chance to sell Bone Dragon Eggs (1:2)
 Tomb (01):
 Now has a 50% chance to sell Skeleton Graves (200:50:600)
 Now has a 30% chance to sell Vampire Graves (25:5:60)
 Now has a 10% chance to sell Bone Dragon Eggs (1:2)
 Black Tower:
 Now has a 90% chance to sell Skeleton Graves (100:50:800)
 Now has a 75% chance to sell Vampire Graves (60:5:120)
 Now has a 50% chance to sell Bone Dragon Eggs (2:5)
 Dead House (02):
 Now has a 50% chance to sell Skeleton Graves (40:10:160)
 Now has a 25% chance to sell Vampire Graves (10:2:40)
 Now has a 10% chance to sell Bone Dragon Eggs (1:2)
 Dead Temple (01):
 Now has a 60% chance to sell Skeleton Graves (80:10:200)
 Now has a 40% chance to sell Vampire Graves (20:5:50)
 Now has a 10% chance to sell Bone Dragon Eggs (1:2)
 Ghost Ship:
 Now has a 50% chance to sell Skeleton Graves (50:5:150)
 Now has a 25% chance to sell Vampire Graves (20:2:60)
 Now has a 10% chance to sell Bone Dragon Eggs (1:2)
 Barbarian Shop  now has a 25% chance to sell Skeleton Graves (20:5:100)
 UNDEAD_2.EMBRYOS.LOC
 Karador's Castle:
 Now sells Skeleton Graves (400:100:1600)
 Now has a 75% chance to sell Vampire Graves (100:10:200)
 Now has a 25% chance to sell Bone Dragon Eggs (10:25)
 Chance for Skeleton Archers, Cursed Ghosts, and Cursed Zombies is to always sell those troops
 Chance for Bone Dragons or Black Knights is to always sell those troops
 Now has a 75% chance to sell Skeletons (1000:100:9000)
 Now has a 75% chance to sell Undead Spiders (1000:100:9000)
 Now has a 75% chance to sell Zombies (1000:100:9000)
 Now has a 75% chance to sell Ghosts (1000:100:9000)
 Now has a 75% chance to sell Vampires (500:50:2500)
 Now has a 75% chance to sell Ancient Vampires (150:30:400)
 Now has a 75% chance to sell Necromancers (150:30:400)
 Werewolf Shop  now has a 66.7% chance to sell Gray Wolves (1000:100:9000)
 Zelbarra's Shop:
 Now has an 80% chance to sell Skeleton Graves (150:50:600)
 Now has a 40% chance to sell Vampire Graves (50:5:100)
 Now has a 20% chance to sell Bone Dragon Eggs (1:3)
 Dead House (02):
 Now has a 50% chance to sell Skeleton Graves (80:10:160)
 Now has a 25% chance to sell Vampire Graves (15:5:80)
 Now has a 10% chance to sell Bone Dragon Eggs (1:2)
 Vampire Shop:
 Now has a 90% chance to sell Skeleton Graves (200:50:700)
 Now has a 50% chance to sell Vampire Graves (50:10:150)
 Now has a 25% chance to sell Bone Dragon Eggs (2:4)
 Now has a 66.7% chance to sell Necromancers (40:20:200)
Whew! Long list!
If you have any problems playing this update, please let me know and thanks for trying out my mod!
/C\/C\
Please see the first or last post for the download link  thanks!
Last edited by MattCaspermeyer; 01272013 at 07:19 PM.
Reason: Removed Link Due to New Update
