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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

View Poll Results: Stutters and FPS post patch
Better FPS and less stutters 176 45.71%
Better FPS and same stutters 115 29.87%
Same FPS and less stutters 40 10.39%
Less FPS and more stutters 31 8.05%
Much worse FPS and much more stutters 8 2.08%
Much better FPS and much less stutters 15 3.90%
Voters: 385. You may not vote on this poll

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  #1  
Old 04-08-2011, 06:47 PM
nearmiss's Avatar
nearmiss nearmiss is offline
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Posts: 1,679
Default Share in Poll and your Patch 1.0.13954 results w/system specs

Use this sticky thread to post about the patch..

Please carefully explain with constructive information.

This is a beta beta patch and we need good feedback.

Please don't rant and complain.

The development team knows there are issues.

It would be a great help if you would include your system specs.

Thanks

This is merged thread from FURBS Poll thread
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Last edited by nearmiss; 04-09-2011 at 12:47 AM.
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  #2  
Old 04-08-2011, 06:53 PM
pupo162 pupo162 is offline
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Overral i got better performance.

-london still is a hard time.
-I have dificulties closing in every plane in the game. freezes dor 2 3 secconds when closer than 50 meters

im playing window mode- for some reason menus dont go window

ati5770
cpu 25ghz quad core
3 gb drr2 RAM
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  #3  
Old 04-08-2011, 06:54 PM
utu utu is offline
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Nice job with this new patch, flying on London is possible now, even with detail maxed out, 27 fps. No problems about fps in other situations, flying smooth with about 50 planes. i7 870, gtx 570.
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  #4  
Old 04-08-2011, 07:03 PM
mcmatt mcmatt is offline
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Better overall. Now I'm back to native resolution. Over ground still no playable for me. Al tho I have 30-40 FPS over sea, I still haven't got feeling of smooth flying. Black line over sea remains.
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  #5  
Old 04-08-2011, 07:11 PM
Royraiden Royraiden is offline
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Now its playable at 1920x1200,medium-high settings 2xaa.Still a bit of stuttering at first but after a few seconds its like 90% gone.Getting steady 30-35fps sometimes a bit more.FPS on the ground have improved significantly, before even panning the camera was laggy, now it runs a lot more smoother.Still getting some weird sound bugs, mg fire sounds fade off most of the time.Getting notifications that are occurring on my desktop on top of the game even while running it full screen( email notifications and such).Overall I saw a big improvement, a few more patches and it should be right on its tracks.This patch returned my hope.
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  #6  
Old 04-08-2011, 07:14 PM
Orpheus Orpheus is offline
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Reposted from patch thread:

Steam patch downloaded without issue. Seeing a decent improvement in FPS (at least +10/15 more than before) which makes the game a lot better.

Still seeing the heavy stuttering however, both at loadup (initially for 10-15 seconds once in the cockpit) and throughout the flight, especially when flying low over buildings. The stutter is better, definitely, and a little loadup stutter is to be expected - but it's still very much there. Seems worst while loading models at closer ranges, buildings/trees are loading in well below the 8 kilometre draw distance (think I read 8km somewhere here..)... and that seems to cause the stutter.


Specs:
i5 quad core @ 3.6g o/c
ATI5770 x2 (crossfire off) @ 1gig each.
Win7 64
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  #7  
Old 04-08-2011, 07:18 PM
Tbag Tbag is offline
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I also have more microfreezes and stutters than before or at least the same amount. All settings on medium, grass, shadows and roads on. Turning grass and shadows off did not help either. I even get tiny stutters low over the channel. Over land the sim is not playable for me.

1920x1200
Intel Core i5 2500K 3.30GHz @ 4.40GHz Sandybridge CPU
Asus P8P67 PRO Intel P67 (Socket 1155) DDR3 Motherboard
Corsair XMS3 4GB (2x2GB) DDR3 PC3-12800C9 1600MHz Dual Channel
ENGTX 285 1gb
Win 7 professional 64bit

Last edited by Tbag; 04-08-2011 at 07:27 PM.
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  #8  
Old 04-08-2011, 07:23 PM
pancake pancake is offline
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Much better with patch on my modest setup, on own over sea can have shadows on and runs well, not so good with a few planes but better when shadows off. Land much better but even with lowest ground settings game jumps occasionally but is atleast somewhat playable, which was not the case previously! Keep up the good work!
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  #9  
Old 04-08-2011, 07:26 PM
minus10 minus10 is offline
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I use the bomber intercept over London as the worst case for my testing and I'm happy to see it is now playable. Before patch, I was single digit fps to low teens, with a big stutter when closing on bombers.

Now, with higher settings, I'm a shade about 18 fps. I'm sure if I turned down a few settings (that I honestly don't need with a bomber in my sights) it would be better again.

Tested clouds and mirror out at sea so no other factors involved. Very good fps, but mirror takes 10 fps or so, as does medium clouds, but still have 30 fps so again, playable.

Stutters still appear at the start of a flight, London being the worst, but thereafter are gone, or in London's case, less frequent and much better.

Settings:
High: Model detail, Damage Decal, Visual effects
Medium: Building detail, Land detail, Forest
Low: Building amount, Land shading
Shadows: on
Grass, Roads: off
AA 4x

Personal verdict: a good step forward
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  #10  
Old 04-08-2011, 07:26 PM
doghous3 doghous3 is offline
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Quote:
Originally Posted by nearmiss View Post
....

This is a ... beta patch and we need good feedback.

...
Beta?

Installed fine. Performance is on par with the beta patch, so not much to say.

The desktop v's ingame resolution problem is fixed though, yay.

Still get stutters with buildings which increase the closer you are to them.

1920x1200, all settings max, except building detail/amount lowest and tree's on high.. no AA. FPS vary between 25-70FPS, lowest probably around 15FPS.

i7 gulftown;
12Gb RAM;
HD5970.
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