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  #41  
Old 05-12-2017, 12:29 PM
sturmovikfan101 sturmovikfan101 is offline
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I wish for a solution to the problem after you die in a campaign mission you cannot change your weapons to something different, only options are accept or refly. I think there should be a third option to refit weapons so you can refly it with a different load out. instead of going back to main menu then to the pilot career every time you want to get new weapons.
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  #42  
Old 05-20-2017, 02:38 PM
Marabekm Marabekm is offline
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I noticed we have lighters (small barges) in the objects list, but they do not show up in the ships list. Can these be made to be moveable?
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  #43  
Old 05-23-2017, 02:42 PM
hun_77 hun_77 is offline
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Quote:
Originally Posted by Marabekm View Post
The following added as loadout options:

B5N2
1 x 800 Kg bomb
2 x 250 Kg bomb
Also some combination of 60 Kg bombs, but I can not find the number.
In the german wikipedia for the attack on Dutch Harbor, they say the B5N carried each one 250kg-bomb and up to six 60kg-bombs. Increasing the bombloads possibilities of the "Kankoh" would be a really cool thing (f.x. 6*100kg, 2 or even 3*250kg, 1*250kg + 4-6*60kg).

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Originally Posted by Verdun1916 View Post
I agree with you here Pursivant!

Sure, to have the B-26 in the stock game would be cool! But there are to many other far more important allied aircraft missing.
We already have FOUR American bombers, the two A-20-versions, the B-25 and the B-24 as flyables, but we have NO British bombers at all!!! There is a far more desperate need to fill in for the lack of British bombers in my book.
Especially with the new Channel map comming up.

I'll take the Wellington and the Blenheims as flyables any day over the B-26 to be honest! Off course I would not mind the Beaufort's or the Swordfish reaching flyable status either.

Since the Avengers are out of the question I would love seeing atleast the Swordfish reaching flyable status. And a Sea Hurricane to fill the gap of an early R.N. carrier borne fighter. These are needed for carrier borne operations in the Med especially!
Maybe it is possible to include a new (british) bombsight into the game, instead of more aircraft (of course I will be glad for EVERY plane that might come in future ). After patch 4.13 with all the beautiful US, german, russian and japanese bombsight, and after investigating what the british used to hit their targets, this might be a "gap" which would be worth to close (in principle, vector bombsights exist in Il-2 since patch 4.09 - in the SM-79). Including a Mk. XIV bombsight into a Mosquito B-version (or a Mk.III for Coastal Command Mosquitos) might be "realtivly easy" (compared to a complete creation of the interior of a Blenheim or even a Wellington) to get a lot of possibilities to bomb the Germans bits and bytes out of France... It also would be a formidable platform for modders to include this bombsight in a modded aircraft.

https://en.wikipedia.org/wiki/Course_Setting_Bomb_Sight

https://en.wikipedia.org/wiki/Stabil...tor_bombsights

https://en.wikipedia.org/wiki/Mark_XIV_bomb_sight

For low level bombing and U-Boat hunt:
https://en.wikipedia.org/wiki/Low_Le...ight,_Mark_III

Also two videos for the Mk.XIV and the Mk.III:

https://www.awm.gov.au/collection/F02489/

https://www.awm.gov.au/collection/F02285/
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  #44  
Old 05-24-2017, 07:53 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by hun_77 View Post
Maybe it is possible to include a new (british) bombsight into the game
+1

If it ever gets released, the Lancaster will need a British bomb sight.

Additionally, many lend-lease US aircraft - particularly before the USA entered the war - used British-made weapons, ordinance, sights, and crew equipment. Those sorts of conversions, which mostly use standard crew stations, but make changes to equipment and FM, would be very useful.
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  #45  
Old 05-25-2017, 06:40 AM
Florinm352 Florinm352 is offline
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Please show some love for the Bf 109 cockpits that look and sound just like they did in the original game!
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  #46  
Old 06-06-2017, 02:12 AM
Jumpy Jumpy is offline
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If not too difficult, I would like to see the ammunition wagons explode as if they contained ammunition, when strafed. Also, could the new AA wagons, armoured train etc become active artillery?
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  #47  
Old 06-06-2017, 08:00 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Jumpy View Post
If not too difficult, I would like to see the ammunition wagons explode as if they contained ammunition, when strafed. Also, could the new AA wagons, armoured train etc become active artillery?
Having the option to have ammo and fuel trucks, train cars, and ships to blow up with more or less force would be nice. A truck loaded with 500 KG of rifle ammunition isn't going to explode with the same force as one loaded with 500 KG of dynamite.

Look at gun camera films of fighters strafing ground targets, and it's clear that a hit on a big ammo dump can produce a massive explosion, which is sometimes lethal to the strafing aircraft!
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  #48  
Old 06-06-2017, 09:30 PM
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KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Jumpy View Post
If not too difficult, I would like to see the ammunition wagons explode as if they contained ammunition, when strafed. Also, could the new AA wagons, armored train etc become active artillery?
Ammo train cars (usually brown) have this effect and if you are too close you will suffer damage or be killed.

Modelling ammo trucks in columns could be a lottery when attacking as you wont know whats what in the convoy.

Treat all columns as inert supply vehicles troops and food, fuel trucks are modeled Grey German Green Russian iirc and are harder to kill for some reason.
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  #49  
Old 06-07-2017, 04:53 PM
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dimlee dimlee is offline
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And besides fuel trucks there are tanker vessels...
Loaded tanker could burn for many hours with impressive flames and smokes while staying afloat. Half laden or empty tanker with tanks not yet ventilated could explode after a minor hit due vapour detonation.
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  #50  
Old 06-08-2017, 08:16 PM
JacksonsGhost JacksonsGhost is offline
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I'm happy to support realistic explosions with a realistic danger element provided the frame rate hit isn't too severe.

And thanks again DT for all your good work. I think I'll be sticking with this game for my WWII air combat fix for quite a while yet, mostly thanks to the sheer variety of aircraft and other objects and maps continuing to become available. I enjoy any additions, but particularly the earlier war elements come to mind, like the B-24D a while back, and the AI improvements such as terrain avoidance, taxi to takeoff, etc, etc.

I'd love to see the Martin Baltimore in game too! It's an often overlooked type, but saw squadron service with 7 countries according to my sources.
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