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  #41  
Old 02-03-2012, 11:19 AM
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All in one patch to be installed over 4.07. I don't know why is this being overlooked with every patch that comes out.
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  #42  
Old 02-05-2012, 12:23 PM
Fighterace Fighterace is offline
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I'd like to see the Me-410
Late model Focke Wulf Dora's (D-11, D-13, D-14/15)
Spitfire XVI
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  #43  
Old 02-05-2012, 02:12 PM
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+1 for the wide screen
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  #44  
Old 02-05-2012, 04:40 PM
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put trees in all maps please. ODESSA suks

better and more complete KICK MISSION BUILDER with more groups of planes, maps, stiuations, etc
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  #45  
Old 02-05-2012, 08:10 PM
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Gabelschwanz Teufel Gabelschwanz Teufel is offline
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Quote:
Originally Posted by DD_crash View Post
+1 for the wide screen
+2. If there was built in widescreen support I wouldn't need any "mods" at all.
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  #46  
Old 02-05-2012, 08:39 PM
Ra'Kaan Ra'Kaan is offline
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Quote:
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+1 for the wide screen
Ditto
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  #47  
Old 02-06-2012, 08:52 AM
JG27_PapaFly JG27_PapaFly is offline
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Please remove the sonar completely. Many folks still use it, turning the volume really loud on their headsets in order to hear nearby planes. Risking ear damage for a game is not cool. Even without headsets, one can still hear other planes when they are real near.

If it's an engine issue, i'd opt for a drastic measure, like disabling ALL sounds not coming from one's own plane when in cockpit view.

With 6DOF everyone's ability to scan the sky for bandits has improved, let's get rid of the sonar.
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  #48  
Old 02-06-2012, 01:21 PM
shauncm shauncm is offline
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Quote:
Originally Posted by JG27_PapaFly View Post

If it's an engine issue, i'd opt for a drastic measure, like disabling ALL sounds not coming from one's own plane when in cockpit view.
i dissagree. seriously, you want to be gliding with a dead engine and have a p47 come past at full throttle within 10 meters of you...SILENTLY!!!...

these wernt car engines on a highway, they didnt have mufflers, they were loud.

i think the jg27 guys fly fw190s...if you want to aproach silently:

1) dive with your engine idled, pitch to maximum feather.
2) try matching your revs to the doppler equivelent of the enemy planes revs.

TD cannot be responsible for irisponsible behaviour of a few, and shouldnt be asked to create 'stealth planes' to aid in sneaky tactics.
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  #49  
Old 02-06-2012, 02:37 PM
JG27_PapaFly JG27_PapaFly is offline
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Quote:
Originally Posted by shauncm View Post
you want to be gliding with a dead engine and have a p47 come past at full throttle within 10 meters
Sorry shauncm, didn't know you're such a gliding fan. 99% of us actually have their enigne on most of the time.

Quote:
Originally Posted by shauncm View Post
1) dive with your engine idled, pitch to maximum feather.
Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic.

If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled.
How does that sound?

Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them.

Last edited by JG27_PapaFly; 02-06-2012 at 02:43 PM.
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  #50  
Old 02-06-2012, 02:57 PM
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TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.
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