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  #521  
Old 05-26-2012, 10:17 AM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by mcmmielli View Post
Ok. That´s my wish list for 4.12:

- Please add new countries in game.
Oh jes, and the possibility to create own nationalities with own roundels and so on...
Like, Pigs vs Rabbbits or so
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  #522  
Old 05-27-2012, 12:52 AM
Pips Pips is offline
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Has any consideration been given to increasing the size of the pixel (if that's the right word) for distant aircraft? I know a lot of guys (including me) fly online in 1024x768 res so that we an spot distant aircraft (bogeys) and position to advantage - even if we're not sure if they are friend or foe.

The sad thing is that once your used to getting the best from graphics in 1680x1050 res or higher, 1024x768 is just awful!
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  #523  
Old 05-27-2012, 01:53 PM
Z1024 Z1024 is offline
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Just wondering how much work is involved in adding widescreen support and higher resolutions? I tried tinkering with the config files and it kinda works, but all the visual clues in open pit (plane pointers/arrows/labels etc) are off. Maybe there are other issues but I haven't noticed.
My point is that most (if not all) modern Dispays are widescreen so it would make sense to update the game to support these resolutions - at least the 16:9 ratio. For instance 1920x1080 since it's probably the most common one.

Last edited by Z1024; 05-27-2012 at 02:01 PM.
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  #524  
Old 05-27-2012, 06:02 PM
Ventura Ventura is offline
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-C-47 default skins pre-1944 still show with the invasion stripes.

-SBD-3 default skin pre-1943 show as stars and bars instead of the older star roundels (no bars) Strangely, on the early Guadalcanal map, I have seen it sometime revert to an older roundel skin in the 'type' tab (only).

-F4F-4 pre-1943 default skin defaults to the older 'Wake' Island scheme (front nose cowl is partly white) but again, I have seen a real nice older roundel default skin (no white cowl, different tone blue) in the 'type' tab (only) which when I tab on the specific planes, makes both go to the older 'Wake' Island scheme.

-Japanese dual and triple 25mm AA guns seems too lethal.
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  #525  
Old 05-27-2012, 06:26 PM
nic727 nic727 is offline
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You can see new craters model at 7:25



At 4:48 new smoke effect for crashed planes

Last edited by nic727; 05-27-2012 at 06:34 PM.
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  #526  
Old 05-27-2012, 10:05 PM
mcmmielli mcmmielli is offline
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Quote:
Originally Posted by char_aznable View Post
All respectable wishes... But:
There weren't any CR.42bis and ter, CR.42CN needs also underwing lights but it was a very unsuccessful aircraft, no Breda 65bis also, only Serie I/Isotta Fraschini K.14 engined and Serie II/Fiat A.80 engined, anyway they were used only during June 1940 - January 1941.
G.50bis or an anyway more detailed Italian one could have that ClOD issue.
What do you mean with "new countries"? AFAIK all major Countries, for the existing maps, are included in game.
Ops! sorry the version is Fiat C.42 AS:
http://italie1935-45.forumactif.org/...iat-cr42-falco



Fiat CR42 AS

Some curiosities:


Fiat CR42 DB


ICR 42

Some impotant nations are forgotton, the most important is China and maybe some others could be add:
Belgium
Bulgaria
Czechoslovakia
Denmark
Greece

Sorry for this others questions but, is any chance this be include in game: Letov S-328 cockpit (pilot all most done by stoupa, need gunner and bombardier positions) and Avia BK-534 (by Stoupa to, and the plane is done and imported in game was a mod)?

Tank´s for your reply.
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  #527  
Old 05-28-2012, 01:50 PM
=FPS=Salsero =FPS=Salsero is offline
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Quote:
Originally Posted by EAF331 Starfire View Post
134...
135. Is it possible to make BF-110 tailgunner to look a bit down by default? so that in a level flight he will be able to see the tail?

-------------------------
Could we get all the questions answered in a very brief manner? I.e.

Can't/won't do it;Maybe in 4.13or later;Maybe in 4.12 or later;Very likely in 4.12;Yes, in 4.12;Request not understood, please clarify.
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  #528  
Old 05-28-2012, 06:11 PM
Lonestar Lonestar is offline
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Hi,
In relation to this request:
http://forum.1cpublishing.eu/showpos...1&postcount=13
Would it alternatively be possible, that ships can no longer collide with already sunken ships?
I know its not very realistic, but would greatly help when creating scripted evasive maneuvering for Task Forces and ship convoys!
Thanks!
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  #529  
Old 05-28-2012, 07:15 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Lonestar View Post
Hi,
In relation to this request:
http://forum.1cpublishing.eu/showpos...1&postcount=13
Would it alternatively be possible, that ships can no longer collide with already sunken ships?
I know its not very realistic, but would greatly help when creating scripted evasive maneuvering for Task Forces and ship convoys!
Thanks!
"...ships can no longer collide with already sunken ships?"

Do you mean ships that are in the process of sinking but still not fully underwater? If so, I would not want that kind of 'feature'. I don't want to see one ship sailing 'through' another ship....sinking or not.

Better to ask for possible evasive maneuvers by the AI, IMO.

Aviar
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  #530  
Old 05-28-2012, 09:58 PM
Lonestar Lonestar is offline
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Quote:
Originally Posted by Aviar View Post
"...ships can no longer collide with already sunken ships?"

Do you mean ships that are in the process of sinking but still not fully underwater? If so, I would not want that kind of 'feature'. I don't want to see one ship sailing 'through' another ship....sinking or not.

Better to ask for possible evasive maneuvers by the AI, IMO.

Aviar
Hi,
As I said, as an alternative, if the requested ship AI should not be added!
Ships can already sail through landscapes and vehicles can drive through each other, which helps a lot in certain situations during campaigns, like narrow waterways or bridges!
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