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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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Old 06-06-2008, 04:42 PM
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Marlow Marlow is offline
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Default Levelup??

Hello at all

I have made new maps, they are bigger and so i have the problem,
that my units are levelup (for new perks) to fast!!!
The limit where they levelup is 100 points, i want to change it much more higher.

PLEASE tell me how can i do that, i try it myself but in the game it has no funktion.
I will not hope it is hardcoded.

For an answer i will be very happy, Marlow
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Old 06-06-2008, 04:43 PM
asadexes asadexes is offline
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give less xp awards
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Old 06-06-2008, 04:59 PM
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Marlow Marlow is offline
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Hey asadexes

You mean for capturing towns or other?

I think that is a wrong way. A little reward must be, and i not like give perks or spells to early. also i given not much EPs.
The best it will be, when i can change the limit up to 500

Marlow
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Old 06-06-2008, 05:02 PM
asadexes asadexes is offline
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Each thing your unit do givr her xp points, you can set it to a lower lever than default
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Old 06-06-2008, 05:17 PM
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Marlow Marlow is offline
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Thats my aftermath.ini

detachment_killed = 5;
detachment_lost = -10;
towns_occupied = 20;
towns_lost = -50;
quest_complete = 50;
quest_failed = -100;
items_found = 25;

It can be that i also found variables in an other file, i`am no more sure

When it will be so, please tell me how to change the variables.

PLEASE give me an example, when it is an other file like aftermath.ini


Many thanks beforehand, Marlow

EDIT: The Problem is, that it will give also EPs when an unit defends (i mean that i read it) and then is to much,
I afraid to delete that, because i`am not sure which rows all

EDIT2: At next i try to make this lower: battleGlobal.const_a = 12;

Or can a change of the red numbers help?
-- local individalExpBonus = battleGlobal.const_e * 200 / (baseExperience + 200) * ( targetCool + 10 )/( unitCool + targetCool + 10 );
local individalExpBonus = 15 * 500 * (targetCool + 1)/(unitCool + targetCool + 1) / (baseExperience + 200)


EDIT3: I`ve solved my Problem!!!
Now all units got one third of normal EPs for a fight (for attack and defence)

Last edited by Marlow; 06-06-2008 at 07:37 PM.
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