1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #491  
Old 10-05-2017, 11:59 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 415
Default Notification

I have managed to get RCFF up and running perfectly now, what I would love to see are some custom user made templates for RCFF to be used in upcoming versions which will include the working version of RCFF.

Heres the latest template that can be worked with: https://pastebin.com/i9Kjp6rF

The old tutorial for RCFF is still correct and can be used to understand this newer template.

Of course im going to include and make massive amounts of rcff-templates myself for the later release, but I would still enjoy seeing someone other than me creating some rcff templates.
__________________
SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src
Reply With Quote
  #492  
Old 10-07-2017, 06:13 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 415
Default

RELEASE CANDIDATE #8 RELEASED.

Download: http://www.moddb.com/mods/sw3exp/dow...mod-0619p2-rc8

BEWARE: This is an Beta-Fix(tm), so you do NOT need it if you don't have any problems with your current game.
__________________
SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src
Reply With Quote
  #493  
Old 10-07-2017, 02:24 PM
Lotrek Lotrek is offline
Approved Member
 
Join Date: Jan 2012
Posts: 174
Default

Quick question: I am reinstalling the game and mod and was wondering if I still need to install the [8X Speed Fix] [EXE] on mod db. It has not been updated since 2016 and you don't mention it on the first page of this post. Also you have two links on MOD DB for it.

I would suggest cleaning it up by either:

a) It is no longer needed or valid so delete the two links on mod db.
b) Update the first page to note that it is still a valid patch, it's install order and delete one of the links on mod db to prevent confusion.

Your ever adoring fan
Lotrek
Reply With Quote
  #494  
Old 10-08-2017, 04:57 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 415
Default

I just released an Tutorial Article which addresses this, I wonder when the ModDB Admins approve it...

The "Full" Mod release has the three most important .exes inside of it, but they are also seperately uploaded so its easy to just get them instead of the whole mod all over again.

It also covers the basic use of Optionals and such.
__________________
SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src
Reply With Quote
  #495  
Old 10-09-2017, 05:54 PM
Zekito Zekito is offline
Approved Member
 
Join Date: Feb 2012
Posts: 27
Default

Have to re download your mod, and try it out again, to see what progress has been made. Keep up the good work nocalora29
Reply With Quote
  #496  
Old 10-10-2017, 09:40 AM
Lotrek Lotrek is offline
Approved Member
 
Join Date: Jan 2012
Posts: 174
Default

OK fresh install of game, mod, latest patch & the missile mod optional. I attempted to start the game using all three exe programs and get differing log file crash warnings:

Log file EXP.exe Start
Log started: 04:43:02, Tuesday, October 10, 2017

Engine version: 1.12 build 284.2331

(04:43:02) (INFO) Root::InitObjects()
(04:43:02) (INFO) Init texture manager
(04:43:02) (INFO) Init Mesh manager
(04:43:02) (INFO) Init material manager
(04:43:02) (INFO) Root::InitObjects() OK
(04:43:02) (INFO) Game::InitApplication()
(04:43:02) (INFO) STARTED 3D system INIT
(04:43:02) (INFO) <Used HAL device>
(04:43:03) (INFO) D3D9_RenderKernel::Init: MultiSampleQuality = 3
(04:43:04) (WARN) D3D9_RenderKernel::Init: probably Hardware or Mixed VertexProcessing is not supported, using Software emulation...
(04:43:04) (ERROR) D3D9_RenderKernel::Init: cant create Direct3DDevice9
(04:43:04) (ERROR) DX Error (0x8876086C): Unknown error: #2156
(04:43:11) (INFO) STARTED 3D System RELEASE
(04:43:11) (INFO) COMPLETE 3D System RELEASE

(04:43:11) (INFO) STARTED 3D System RELEASE

[EXCEPTION] 0x00405bd7 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION] [INFO] Memory Usage = 22.578125 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Log file: 8xexe Start
Log started: 04:36:57, Tuesday, October 10, 2017

Engine version: 1.12 build 284.2331

(04:36:57) (INFO) Root::InitObjects()
(04:36:57) (INFO) Init texture manager
(04:36:57) (INFO) Init Mesh manager
(04:36:57) (INFO) Init material manager
(04:36:57) (INFO) Root::InitObjects() OK
(04:36:57) (INFO) Game::InitApplication()
(04:36:57) (INFO) STARTED 3D system INIT
(04:36:57) (INFO) <Used HAL device>
(04:36:5 (INFO) D3D9_RenderKernel::Init: MultiSampleQuality = 3
(04:36:59) (WARN) D3D9_RenderKernel::Init: probably Hardware or Mixed VertexProcessing is not supported, using Software emulation...
(04:36:59) (ERROR) D3D9_RenderKernel::Init: cant create Direct3DDevice9
(04:36:59) (ERROR) DX Error (0x8876086C): Unknown error: #2156
(04:37:19) (INFO) STARTED 3D System RELEASE
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Log file from x64.exe
Log started: 04:40:57, Tuesday, October 10, 2017

Engine version: 1.12 build 284.2331

(04:40:57) (INFO) Root::InitObjects()
(04:40:57) (INFO) Init texture manager
(04:40:57) (INFO) Init Mesh manager
(04:40:57) (INFO) Init material manager
(04:40:57) (INFO) Root::InitObjects() OK
(04:40:57) (INFO) Game::InitApplication()
(04:40:57) (INFO) STARTED 3D system INIT
(04:40:57) (INFO) <Used HAL device>
(04:40:57) (INFO) D3D9_RenderKernel::Init: MultiSampleQuality = 3
(04:40:5 (WARN) D3D9_RenderKernel::Init: probably Hardware or Mixed VertexProcessing is not supported, using Software emulation...
(04:40:5 (ERROR) D3D9_RenderKernel::Init: cant create Direct3DDevice9
(04:40:5 (ERROR) DX Error (0x8876086C): Unknown error: #2156
(04:41:24) (INFO) STARTED 3D System RELEASE
(04:41:24) (INFO) COMPLETE 3D System RELEASE

(04:41:24) (INFO) STARTED 3D System RELEASE

[EXCEPTION] 0x00405bd7 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION] [INFO] Memory Usage = 22.535156 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok

Last edited by Lotrek; 10-10-2017 at 09:48 AM.
Reply With Quote
  #497  
Old 10-10-2017, 12:06 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 415
Default

Can you start the game normally without the mod?. Because this really doesn't look like a mod error to me.

Could you try to reinstall DirectX8 and 9? seems like it got some problems making use of it in the log.
__________________
SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src
Reply With Quote
  #498  
Old 10-10-2017, 01:05 PM
oxygenes oxygenes is offline
Approved Member
 
Join Date: Jul 2015
Posts: 112
Default

I did some rough starting variants for choice, others can expres their opinions too. Some pieces can be added on back part. Or if you have own version too, we can compare.
Attached Images
File Type: jpg blender-linkor-01.jpg (130.2 KB, 6 views)
File Type: jpg blender-linkor-02.jpg (132.3 KB, 5 views)
File Type: jpg blender-linkor-03.jpg (130.6 KB, 6 views)
Reply With Quote
  #499  
Old 10-10-2017, 07:31 PM
oxygenes oxygenes is offline
Approved Member
 
Join Date: Jul 2015
Posts: 112
Default

and next variation on theme i_mamont.imd
Attached Images
File Type: jpg Flocker-01.jpg (94.4 KB, 8 views)
Attached Files
File Type: zip Flocker.zip (58.0 KB, 1 views)
Reply With Quote
  #500  
Old 10-10-2017, 08:15 PM
EmileKhadaji EmileKhadaji is offline
Approved Member
 
Join Date: Aug 2012
Posts: 23
Default

Had a little problem. After start of a new game.

https://www.dropbox.com/s/9stj48rezz...Gfile.txt?dl=0
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:13 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.