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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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Old 04-08-2011, 04:45 PM
luthier luthier is offline
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Location: Moscow, Russia
Posts: 284
Default Il-2 Sturmovik: Cliffs of Dover: Patch 1.0.13954

The final version of the patch is slowly propagating through the steam system. If you have enabled automatic updates in the game, steam will automatically download and install the patch as soon as it's available in your region. You do not have to do anything manually, even if you have already installed a beta version of the patch.

The process should take another couple of hours, and may take even longer. Right now it's beyond our control.

The patch size is about 50 Mb.

Thank you for purchasing Cliffs of Dover! If you have previously purchased our sims, you
should know that they are a constant work in progress. We as a team are proud of the fact
that we continuously support, expand and improve on our releases. We hope, with your
support, to continue this tradition and to help the series grow in the coming years.

The current patch contains the following changes:

* Solidshield protection was removed from the game. The game no longer requires a
second authentication key. Cliffs of Dover only needs to be authenticated once with a
single key during first install. NOTE: this action is automatic and does not require any
action from the player.

* Significantly optimized buildings. Performance gain is less noticeable on above-
recommended specs;
* Removed momentary freezes caused by trees and other vegetation; also changed the
way far-away trees are generated;
* Improved block loading, i.e. the periodic loading of 8x8km terrain blocks as the
player moves about the terrain. Performance gain is most noticeable on
above-recommended specs;
* Expanded the resolution selection in Video Options to include non-native options;
* Streamlined cockpit render. Also made sure that stars and other bright objects no
longer shine through the cockpit at night.

* Removed “rubber bands” from player aircraft that made its movement smoother by
delaying graphical representation of the plane behind its physical position,
with the rare unintended consequence of making tracers appear to fly out sideways;
* Reworked aircraft visual fx and added some new ones, such as new MG131 hit FX;
* Improved performance in FM module by 0,001%;
* Turned on cockpit gauges in the FIAT G.50;
* Fixed fps drop when zooming in on a bomber formation;
* Added a special penalty to aircraft with large parts of wing missing. Though this
is less realistic, this will address most common misconceptions while we work on
even more accurate wing calculations specifically for this scenario;
* Fixed issue when missing control surfaces could still control aircraft;
* Fixed some damage visuals on FIAT G.50;
* Fixed FIAT G.50 visual and control animations;
* Fixed FIAT G.50 receiving too much lift despite wing damage;
* Fixed FIAT BR.20 radiator flaps disappearing in rare cases;
* Fixed Blenheim propellers and turret visuals;
* Fixed some He 115 visuals;
* When a He 115 loses a float, the physical behaviour model will no longer lose a
* He-115 nose gunner will no longer attempt to hang out of a detached nose section;
* Fixed a visual issue with the Hurricane radiator flap;
* Ju 87 floor window no longer affects the sea;
* Fixed minor visual details in the He-111;
* Damaged Wellingtons will no longer occasionally disappear at a distance;
* Sunderland's top turret will always behave properly when the plane is broken in
* Fixed an issue when engine controls could fail to react to user input for 2
seconds after mission start with Anthropomorphic Control switched to ON;
* Fixed an issue when the Bf 109 on Anthropomorphic Control with Complex Engine
Management would also lock other controls;
* You will now see overspeed FX and damage when expected;
* Bumped up engine radiator drag to more realistic levels;
* Exposed bulkheads left after engine detachent on 2-motors will now produce
significantly more drag;
* Adjusted magnetic compass damping to match the characteristics of a Soviet A-4
compass, as many were unhappy with its present wobbling;
* Fixed minor Bf 109 damage visuals;
* Reduced Bf 109 flaps deployment time to 25 seconds.

* Redesigned multiplayer client and server GUI;
* Fixed multiplayer server search;
* Added Voice and Music volume control options in Sound Options;
* Made multiple other fixes to the sound engine;
* Cleaned out some stuff being stored in memory, putting less stress on lower-end
machines, especially running DX9;
* Changed bail-out camera sequence for the player;
* Captured AWOL location labels in Full Mission Builder and put them back to work;
* Fixed some erroneous location labels around the map;
* Made numerous changes to localization texts;


* SLI and Crossfire support;
* Improved multicore support;
* Additional optimization;
* New multiplayer maps;
* Additional variants of existing aircraft;
* New missions and campaigns!


If you are experiencing an issue with framerate in the game, disabling Aero Desktop
Composition in windows can slightly improve in-game FPS. NOTE that this is an unsupported
feature at this time. If you experience any problems, please reenable Aero again. Aero is
only available in Windows Vista and Windows 7 and is not available in Windows XP.

1. Brose to the main install flder for Cliffs of Dover. By default it is
(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover
where (Program Files) is the actual physical location that can vary for your individual

2. Find a file called Launcher.exe in the folder
(it may simply be Launcher, if you have disabled the display of file extensions in

3. Right-click the file and select Properties.

4. Select the Compatibility tab in the window that appears.

5. Check the "Disable desktop composition" checkbox in the Compatiblity tab and press OK.

6. Depending on your system specs, you may see a performance increase when flying the
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Old 04-08-2011, 04:47 PM
MD_Titus MD_Titus is offline
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Frantic f5f5f5 pays off...

Thank you to you and the team luthier, have a good weekend.

Last edited by MD_Titus; 04-08-2011 at 04:52 PM.
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Old 04-08-2011, 04:49 PM
PeterPanPan PeterPanPan is offline
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Location: London, UK
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Brilliant, thanks Luthier. Now go get some rest
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Old 04-08-2011, 04:50 PM
335th_GRAthos 335th_GRAthos is offline
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Posts: 1,240

Thank you Luthier!

Is it not possible to have a download copy (just as in the case of the beta test)?

I hate when Steam is trying to sort out things inside MY hard disk.


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Old 04-08-2011, 04:50 PM
garengarch garengarch is offline
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Posts: 57

great, thanks
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Old 04-08-2011, 04:51 PM
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Raggz Raggz is offline
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Location: Oslo, Norway
Posts: 350

Nice fix list and thanks to the dev team for working hard on this

But the radio commands, FSAA and skins/weapon loads not saving is not on the list.
I hope they are fixed even though they're not on the list.

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Last edited by Raggz; 04-08-2011 at 05:03 PM.
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Old 04-08-2011, 04:51 PM
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NSU NSU is offline
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thx for your work
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Old 04-08-2011, 04:52 PM
adonys adonys is offline
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Thank you, Luthier.
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Old 04-08-2011, 04:53 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by MD_Titus View Post
Frantic f5f5f5 pays off...

Thank you to you and the team luthier, have a good weekend.

Thanks Luthier, now let your team have a day off

Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 04-08-2011, 04:56 PM
Fjordmonkey Fjordmonkey is offline
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Thanks, Luthier and team!

Now go home and take a much-needed breather, with good food, good drink and good company! You've earned it!
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