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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 08-02-2011, 12:15 AM
SNAFU SNAFU is offline
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Default III./JG27 Server - Reports, Feedback, Issues

I now opened our server for all interested. Please report issues, ideas, feedback, rants etc here or in our forum: Our forum

Introduction:
We mainly focus on squad-teamplay and the immersion in historically orientated missions and scenarios. Our goal is to provide a server, which less focuses on action, but on the chance for squads or similar minded players to do flights, with a lot of room for flight management, formation flying, team tactics, navigation and the immersion of being only a small tooth in the gear. So if you want to do some experiments with your squadmates and have trouble with hosting your own server, feel free to try our server. We will be there for training flights regularly once or twice a week, as soon as the summer is over.

Map running currently:
Revision: V10

Map Description:
Dogfight-Map of the English Channel during the beginning of the Battle of Britain. The airbases on the map are those used between the 10th and the 15th of July 1940.

Background:

Officially historians agreed that the Battle of Britain started on the 10.07.1040. Of course the transition was gradual but the first massed air attacks on English targets occurred on the 10th of July. The German Luftwaffe wanted to test the strength of the RAF by involving them in fights over the Channel while at the same time attacking the shipping routes that were vital for England. This phase of the Battle is generally known as “Kanalkampf” (literally “Channel Fight”) and involved mainly the shipping in the English Channel and the Infrastructure in the ports of south England. Prime Minister Winston Churchill gave orders not to divert the shipping (which was entirely possible) in order to send a clear signal that Britain claimed control of the channel.

During this period of the Battle, stretching from the estuary of the river Elbe to the convoys in the Atlantic, it was mainly the courage of the merchant sailors that enabled Britain to keep fighting the 3rd Reich.

Airfields and units:
"Calais/Pihen - I./JG51 (Bf109E1)"
"Northolt - No.257 Sqn (HurricaneDh5)"
"North Weald - No.151 Sqn (HurricaneDh5)"
"Tangmere - No.43 Sqn (HurricaneDh5)"
"Tangmere - No. 145 Sqn (HurricaneDh5)"
"Croydon - No.111 Sqn (HurricaneDh5)"
"Croydon - No.501 Sqn (HurricaneDh5)"
"Rochford - No. 54 Sqn (SpitfireMkI)"
"Tangmere - No. 601 Sqn (HurricaneDh5)"
"Tangmere - F.I.U. (Blenheim)"
"Biggin Hill - No. 32 Sqn (HurricaneDh5)"
"Hawkinge - No. 79 Sqn (HurricaneDh5)"
"Hornchurch - No. 65 Sqn (SpitfireMkI)"
"Hornchurch - No. 74 Sqn (SpitfireMkI)"
"North Weald - No. 56 Sqn (HurricaneDh5)"
"Beauvais - I./KG76 (He111P2)"
"Amiens-Glissy - I./ZG2 (Bf110C4)"
"Barley-Arques - III./ZG26 (Bf110C4)"
"Montdidier - I./KG1 (He111P2)"
"Montdidier - II./KG1 (He111P2)"
"Rosieres-en-Santerre - III./KG1 (He111P2)"
"Marquise West - II./JG51 (Bf109E1)"
"Biggin Hill - No. 610 (SpitfireMkI)"
"Crecy-en Ponthieu - II./ZG26 (Bf110C4)"
"Abbeville - II./ZG76 (Bf110C4)"
"Campagne-les-Guines - I./JG54 (Bf109E1)"
"Croydon - No. 401 Sqn RCAF (HurricaneDh5)"
"Gravesend - No.604 Sqn (Blenheim)"
"Hornchurch - No. 41 Sqn (SpitfireMkI)"
"Northolt - No. 303 Sqn (PL) (HurricaneDh5)"
"Throney - No. 236 Sqn. (BlenheimMkIV)"
"West Malling - No. 141 Sqn (HurricaneDh5)"
"Manston - No. 600 Sqn (BlenheimMkIV)"
"Carquebut - III./JG27 (Bf109E1)"
"Plumetot - I./JG27 (Bf109E1)"
"Grandvilliers - I./JG3 (Bf109E1)"
"Guines - III./JG3 (Bf109E1)"
"Creil - II./KG76 (Ju88A1)"
"St.Inglevert - II./StG 1 (Ju87B2)"
"Barly - I./StG 3 (Ju87B2)"
"Brombos - II./JG3 (Bf109E-1)"
"Audembert - I./JG26 (Bf109E-1)"
"Marquise-East - II./JG26 (Bf109E-1)"
"Caffiers - III./JG26 (Bf109E-1)"
"Coquelles - III./JG52 (Bf109E-1)"
"Yvrench - I./ZG26 (Bf110C-4)"
"Caen Carpiquet - Stab/StG 77"
"Caen Carpiquet - I./ZG2 (Bf110C4)"
"Barly - III./StG 77 (Ju87B2)"
"Caen - 4.(F)/121 (Ju88A1)"
"Calais-Marck - Only on request"
"Theville - Only on request"
"Hawkinge -No 245 Sqn (Hurricane Dh5)"
"Kenley - No. 64 Sqn. (SpifireI)"
"Kenley - No. 615 Sqn (HurricaneDh5)"
"Middle Wallop - No. 609 Sqn (SpitfireI)"
"Middle Wallop - No.238 (HurricaneDh5)"
"Tangmere - No. 1 Sqn (HurricaneDh5)"

On the basic 1940 Channel map:
-Spawn points
-Spawn points under camouflage nets
-Airfield AAA
-RDF Masts
-Front-line markers
-Map grid
-Map start time 5.00am

General map info:
You can open a menu by pressing TAB and then 4. With these options you can start a mission, check if a new mission can be started, time into mission, number of missions already run, scores of each side, planes available RAF and LW and call the briefing for the currently ongoing mission. You can further more call up the number of what each teams claims to have killed, the total number of AI aircraft active and the number of players. In the briefing shown in the center or on the server info window there might be a time indicated. This time shows the real time left you have to meet a group of bombers you have to escort. If this time is indicated negative, you are already too late to meet the bombers at the given spot, now you have to wait for the next mission or fly directly to the target. You can only start one mission of each type (real missions or small ones) each hour.

Interceptors and Canal Patrols: (currently disabled to keep the number of LW groups below 4)
If an airplane enters hostile airspace interceptors will take-off to stop the intruder. They will patrol the specific sector, in which the hostile aircraft was detected and land after one hour and disappear if they didn´t establish contact. Only one interceptor flight will take off every 15 minutes for every sector and only if less then 10 AI aircraft of the side concerned are currently active.

Currently set interceptor flight strength: RAF 6 (Hurricane) / LW 4 (Bf109)
In development: Smart RAF interceptors, which will not only patrol a certain area, but will be guided to their target actively

Further more, random Canal patrols will take-off every hour if a player of the opposing team is online and if less than 10 AI aircraft of the same team is active. These patrols usually consist of 4-8 Bf109, Bf110 or 6-9 Spitfire, Hurricanes or Defiants. Additionally scout flights will be on enroute over the Canal.

Currently set patrol flight strength: RAF between 8-9 / LW between 6-10
In development: nil

Supply System:
Each team receives for every active player on its side one supply point per minute. Additionally the RAF Team receives 50 supply points for every supply vessel reaching Folkstone or Southampton. Every hour one tanker is about to reach Folkstone and Southampton, if not sunk by the LW team. Every take off costs its team a certain amount of supply points (depending on the type of aircraft). The LW team will be supplied by trains arriving at Boulogne or Calais every hour. The supply points can be traded for flight groups of a certain type, which will spawned on certain airfields on menu request.

The trains running through Britian are not part of the supply system but give the team scores if destroyed. But watch out, the trains and ships are equipped with AAA and know to defend themselves.


In the near future:
Furthermore a certain percentage of supply will be returned to your teams supply, if you land again. The percentage will be based on if the airfield you returned to is the base you took off from or not and if you landed safe and sound or crashed.

Penalty for player death and cowardice:
We are currently using a script by FG28_Kodiak, to penalize the player for being careless with his virtual life. You will be forced to make a break after a certain amount of deaths or after leaving your plane in the air by using the ESC-CREATE route. If your are penalized you will find yourself in a not-airworthy plane after spawning during the penalty-time.

Death-Penalty Setting: 5 minutes after your 1st death
In-Flight-ESC Penalty: 5 minutes

Scoring System:
The scoring system is team orientated. Currently no individual scores are counted. Your team will receive scores for destroying enemy ground targets, ships and aircrafts. Furthermore your team will receive scores for achieving certain objectives of main missions like shooting down a certain percentage of enemy bombers, destroying a specific percentage of ground targets in the target area or scouting a specific objective of a main mission.

Mission objectives: 30-100pts
ground target (non-static): 2 pts
train/waggons: 5 pts
commercial vessels: 25pts
small warships: 50 pts
Bomber, Dive-bomber, amphibious and transport: 3 pts
Heavy fighter: 2 pts
Fighter: 1 pt

Planeset:
As the locations of the squadrons and Gruppen the planeset is orientated on historically given circumstances. It does not try to balance teams and nobody said that it is fair.

Beginning: (1st stage)
LW: Bf109E1, Ju87B2, He111P2, Bf110C4
RAF:HurricaneDh5, Spitfire1, BlenheimIV

2nd stage:
LW has achieved 150 scores: Bf109E1, Bf108E3, Ju87B2, He111P2, He111H2, Bf110C4, Bf110C7
RAF has achieved 150 scores: HurricaneDh5, HurricaneRotol, Spitfire1, Spitfire1a, BlenheimIV

3rd stage:
LW has achieved 500 scores: Bf109E1, Bf108E3, Bf109E4, Ju87B2, He111P2, He111H2, Bf110C4, Bf110C7, Ju88
RAF has achieved 500 scores: HurricaneDh5, HurricaneRotol, Spitfire1, Spitfire1a, SpitfireII, BlenheimIV

Limited Planes:
The total amount of planes is limited. Each team has a pool of airplanes. Every time a planes is shot down, by the other team, the plane is deducted from the pool. You can check the number of available planes in the custom menu (TAB-4). If you spawn in a plane which is not available any more you will receive a message and your plane will be demobilized.


Main-Missions: (to start main-mission press TAB-4-2-2 in seat)

Klick for summary

These missions are rebuilt from real events (scaled down for playability) for player numbers of 4-6 (each in the RAF and LW) as teams going for the mission objective. You can read your mission task in the “Briefing” of the main game menu (ESC – then top left, next to map) or by using the custom menu by pressing (TAB-4-2-3).

Mission 1: 11.07.1940
15 Ju87 Stuka, escorted by 8 109s attack a convoy south of the Isle of Wight. 9 Hurricanes fly cover for the ships. The take off of the AI is triggered by a human player that either reaches the Isle of Wight (British player) or that overflies the airfield “Theville” (German player). Subsequently the Stukas will climb for 30min before they set course for the target. The human player is tasked to either defend the Stukas (German fighter), sink the ships (German bomber) or intercept the Stukas (British fighter). The British are also tasked with a recon mission to LeHavre.

Background: www.raf.mod.uk
“In the South, attacks on shipping were reported off the Isle of Wight and at 0741 hours a raid of six aircraft appeared in the Cherbourg area. Three sections of fighters were ordered to patrol Poole and on the approach of the enemy were reinforced by a further squadron. A fight ensued and 604 Squadron shot down a Ju87 confirmed and possibly a Ju87 unconfirmed.”

Mission 2: 19.07.1940
18 Do17z with 8 escorting Bf110C4 approach Calais from the south. They reach Calais after about 15min and should be escorted by German fighters to Dover where the Bombers attack the port. 9 Spit 1 will intercept over the Channel. Further 9 Hurricanes take off to intercept.

Background: www.raf.mod.uk
“About 30 enemy aircraft assembled behind Cap Gris Nez and approached Dover at 1215 hours. A squadron of Defiants (No. 141), one of Hurricanes and one of Spitfires took off to intercept. No. 141 Squadron was ordered to a position over Cap Gris Nez where it was attacked by 12 Me109s.”

Mission 3: 11.07.1940
24 He111H2, escorted by 8 Bf110C7 approach Bauvous and need to be escorted from LeHavre to Portsmouth. Over Portsmouth two flights of 109s join to cover the return of the bombers. The bombers target the port of portsmouth. 9 Hurricanes attack the formation near the Isle of Wight and a further 9 Hurricanes are triggered.

Background: www.raf.mod.uk
“At 1744 hours, a raid of some fifty aircraft attacked Portsmouth. Guided by accurate AA fire, two of our squadrons intercepted the enemy and in the ensuing combat, No 601 Squadron shot down 4 He111s and 1 Me110 for certain and 4 He111s probable. No 145 Squadron shot down 1 Me110 and 3 He111s for certain and lost one hurricane (pilot safe).
Bombs fell on Portsmouth setting fire to the gas works and causing some casualties. Pilots report that during this engagement, enemy bombers threw out various objects which appeared to be metal turnings, plates and wire, in great quantity.”

Mission 4: 14.07.1940
9 Ju87 Stuka take off from Calais and target a convoy south of Seaford. They are escorted by 8 Bf109s from Boulogne. A He115 flies recon over the convoy and is escorted by 2 109s. The recon flight is attached by 6 Hurricanes that fly cover for the convoy. 9 Spitfires take off from Gravesend to intercept the Stukas.

Background: www.raf.mod.uk
“At about 1500 hours, a number of raids were plotted, assembling behind Calais. In consequence, 3 fighter squadrons proceeded to investigate and intercepted an enemy force of 40 Ju87s, escorted by a number of Me109s over Dover and the Channel. Our aircraft shot down 3 Ju87s, 3 Me109s, and probably destroyed 1 Ju87 and 1 Me109. Our loss was one Hurricane. During this combat, a Hurricane which failed to answer a challenge was attacked by our fighters, whereupon it dived towards sea level and flew off towards France. Two merchant vessels were attacked and a naval unit hit during this engagement.”

Mission 5: 14.07.1940
9 Ju88 fly from Arras to Calais. Escorted by 8 Bf110s the Ju88 are ordered to attack a convoy south of Dover. 9 Spitfires fly cover and 9 Hurricanes are scrambled. A Do215 flys recon but flees from the Spitfires. The blue players are need to fly ahead of the Bombers (german figher) to engage the fighters or attack the convoy (german bomber). The red players need to cover the convoy (RAF fighter) or conduct a recon flight to LeCrotoy (RAF bomber).

Background: www.raf.mod.uk
“Between 1300 and 1400 hours several raids were over convoys near Dover. Our fighters were on escort duty and the raiders turned back.”

Mission 6: 13.07.1940
Variation of mission 2.
Ju87 with escorting Bf109s attack port of Dover and are intercepted by Hurricanes and Spitfires. German fighers are ordered to fly ahead of the bombers and the red fighters are ordered to intercept the bombers. Blue bombers target the port of Dover. Red bombers are ordered to destroy a German mine-layer.

Background: www.raf.mod.uk
“At about 1730 hours a mixed formation of Ju87s and Me109s attacked Dover Harbour and a convoy south of Dover. 64 Squadron (Spitfires) intercepted and shot down 2 Me109s unconfirmed. One Spitfire was slightly damaged by AA fire but landed safely. AA guns claim one Ju87 which was later seen to fall into the sea. This has not been confirmed.”

Mission 7: 12.08.1940
(Actually a mission for the August Szenario)
A flight of 15 Ju87 is ordered to attack the radar stations on the Isle of Wight. The Stukas are escorted by 8 109s and are intercepted by 9 Hurricanes and 6 Defiants.

Background: www.raf.mod.uk
“Ventnor was also bombed at about 1300 hours when five salvoes of bombs fell near pylons, and six unexploded DA bombs were reported to be near a railway tunnel.”

Mission 8: 12.08.1940
A Flight of Ju88 is tasked to attack the radar stations on the Isle of Wight. The 88s are escorted by Bf110s and are intercepted by Hurricanes and Spitfires.

Background: www.raf.mod.uk
“Day: Heavy raid on Portsmouth. Convoy in Thames Estuary, radar stations and coastal airfields attacked.”

Mission 9: 12.08.1940
A Flight of Ju87 is tasked to attack the radar stations near Eastbourne. The Stukas are escorted by 109s and are intercepted by Hurricanes and Spitfires.

Background: www.raf.mod.uk
“Day: Heavy raid on Portsmouth. Convoy in Thames Estuary, radar stations and coastal airfields attacked.”

Mission 10: 17.07.1940
Escorts of Bf 109 and Bf 110 have to meet a flight of D17 over Calais and escort them to their targets near Lydd and Ashford. The RAF will scramble in time and intercept the bombers. A secondary target of the RAF is to reconnoiter a position on the French coastline.

Background: www.raf.mod.uk
“One raid, a Do17, crossed the coasts at 1136 hours and came inland as far as Kenley. It was intercepted and chased out to sea over Pevensey, being damaged by our fighters. This raid dropped bombs near Kenley. Two attacks were reported on trawlers off Beachy Head, and three aircraft plotted South East of this point at 1515 hours are reported to be responsible for the bombs which were dropped near Ashford and Lydd.”

Mission 11: 17.07.1940
The German escorts consisting of Bf 109 and Bf 110 have to meet the bomber flights over Cherbourgh and escort them over the Isle of White to their target. The RAF will of course be there to challenge the raiders. A secondary target of the RAF is to reconnoiter a position on the French coastline.

Background: www.raf.mod.uk
“At 1540 hours three Heinkels were reported over Portland and appeared to attack the Mere Oil Fuel Depot, dropping six bombs. Slight damage was done to a railway and cloud enabled the raiders to achieve surprise. Although our fighters encountered a Junkers 88, which they attacked, off the Isle of Wight.”

Mission 12: 12.08.1940 (Semi-historical)
This mission is not quite typical for the Canal Kampf scenario, but should be fun for a change.
The RAF BC orders a flight of Blenheims to bomb the industrial area of Boulogne. The Blenheims will be escorted by Hurricanes and Spitfires. The LW sends up Bf 109 und Bf 110 to intercept the intruders. A secondary target of the LW is to reconnoiter a position on the English island.

Background: www.raf.mod.uk
“Twenty-four fighters escorted 18 Blenheims on a raid on Boulogne.”

Small-scale-Missions: (to start main-mission press TAB-4-3-2 in seat)
(An overview about the currently existing pool of missions is attached below)

These missions are rebuilt from real events for player numbers of 1-2 (each in the RAF and LW) as teams going for the mission objective.

Small-scale Mission 1: 10.07.1940
The LW sent out a Do17 to reconnoiter the straits in the area of Manston for Selsey Bill British shipping. The LW team has to escort this scout from Dunkerque to its target. The RAF tries to intercept the Do17 and scrambled 3 Spitfires of the 71 Sqn. from Rochford.

Background: www.raf.mod.uk
"During the day the main effort was concentrated in two attacks on shipping. At approximately 1100 hours a convoy was attacked off Manston by 1 Dornier escorted by 10 Me109s but in consequence of timely action by two of our fighter squadrons, the enemy aircraft were driven off. They suffered losses of 1 Me109 confirmed and 4 Me109s probable."

Small-scale Mission 2: 10.07.1940
The LW sent out a Do17 escorted by 2 Bf110 to reconnoiter the waters east of the Isle of Wight in the area of Selsey Bill for British shipping. The LW team has to escort this scout from Dieppe to its target. The RAF tries to intercept the Do17 and scrambled 3 Hurricanes of the 601 Sqn. from Tangmere.

Background: www.raf.mod.uk
“Of four raids, however, one, a Do17, was intercepted by No 601 Squadron and shot down off Selsey Bill."

Small-scale Mission 3: 10.07.1940
BC attacks Amiens-Glisy with 6 Blenheims. RAF player are free to escort the Blenheims from Dungeness to their target. The LW has the order to use an idle spawned Ju88 Reccon-Plane at Calais-Marck for a recon flight to RAF Gravesend. LW Player shall escort the Ju88.

Background: S. Bungay - The Most Dangerous Enemy: page151:
"In support of their colleagues fight against the Luftwaffe, 2 Group of Bomber Command ordered off six Blenheims of 107 Squadron to attack the airfields at Amiens which was base of the II./KG1. They had no fighter escort, and though the weather was not good it was not bad enough to protect them. As they approached low over the airfield, the flak opened up before the Bv109s arrived and five of the six aircraft were shot down."

Small-scale Mission 4: 12.07.1940
6 Ju87 of II./StG2 are ordered to strike a British convoy heading east of Bembrige. They are escorted by 2 Bf109 of 7.JG27 and intercepted by 601 Sqn Hurricanes.

Background: www.raf.mod.uk:
"A second, though less intensive raid, on shipping took place in the afternoon off the Isle of Wight. This was intercepted by one squadron and resulted in one enemy aircraft being shot down and two others probable."

Small-scale Mission 5: 15.07.1940
9 Do17Z are on a nuisance raid in the area of Brighton – Hove. One section of 610 Sqn Spitfires are on standing patrol near Dungeness and intercept the bombers. Players may escort or intercept.

Background: www.raf.mod.uk:
“In the early morning a raid crossed the coast near Shoreham and bombs were dropped on Brighton and Hove."


Hint and Issues:
Currently the RAF radio menu (TAB) is no longer functioning as soon as more than 4 LW Groups/players are active. “Netstats” window will break also. This is a game bug, I cannot do anything about it. Let us hope for the next patch.

Additional ongoing development:
- Implementing home-base check for supply return
- Adjusting number of available planes after a testing time
- implementing ballon system on historical datas
- adding missions for small player flights
- adding further historical missions
- adding total win condition
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Last edited by SNAFU; 12-06-2011 at 06:26 PM. Reason: Updated to Revision 10
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Old 08-02-2011, 04:51 AM
Blackdog_kt Blackdog_kt is offline
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Impressive screenshots, i guess it's thanks to the larger formation sizes.
Good luck with the efforts, you might need it if you want it to run well for most players
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Old 08-02-2011, 08:27 AM
Ataros Ataros is offline
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WOW! Screenshots are great. You put a lot of detail into this mission. I know how much time it takes...

From the feedback I got on Repka1 mission I know that players do not like fighting AI fighters usually. I would suggest replacing all single-engine AI fighters with 2-engine fighters to let players know that if they engage a single-engine fighter it is definitely a human player flying it.

Last edited by Ataros; 08-02-2011 at 08:30 AM.
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Old 08-02-2011, 09:28 AM
SNAFU SNAFU is offline
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Quote:
Originally Posted by cheesehawk View Post
Love the screenshots!

What altitude/weather conditions did you get contrails to form? I've taken several flights up to around 7.5k and have yet to see any, but generally clear weather, mid-day.

I'll get my squad on sometime and do some testing, report back later.
I hear you. I was surprised myself, because I also never experienced them myself.
Weather conditions are still default and the planes made contrails at 7000m.

Quote:
Originally Posted by Ataros View Post
WOW! Screenshots are great. You put a lot of detail into this mission. I know how much time it takes...

From the feedback I got on Repka1 mission I know that players do not like fighting AI fighters usually. I would suggest replacing all single-engine AI fighters with 2-engine fighters to let players know that if they engage a single-engine fighter it is definitely a human player flying it.
Well, I first made the map, as I was used to from 1946 DF maps with a little scenery with static objects, crates, tables, tents and generally life. Then I deleted 95% of all the stuff I spent hours placing them.
You can either have life and scenerey on a map, or AI flights, but not both, as I found out. So the screenshots with a lot of scenerey like the one from Dover are not what you find online. That is just not possible, if you want to have loading times under 5 minutes. Well, maybe someday...

For the AI fighter, well, as stated in the introduction, we focus on historically orientation, not on popularity. I don´t have the time to babysit a puplic server as it would be necessary. The mapdesign is not suited for the default DF server pilot. That is not intended to reflect a bad opinion, I also like the fast action servers, which focus on 1vs1 multiplayer and do not have the time to spent 2 hours for one mission, but sometimes I am just looking for this, and have not found this on puplic servers, so I thought, why not go this way with our server. We discusses this internally and dediced to have the luxury freedom of doing the mission, how we like them, so we are not going to please any players, but maybe there are players which also like that kind of missions.

PS: I forgt to mention, that the server will not be on 24/7, as I or we don´t have the chance to babysit steam all the time.
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Last edited by SNAFU; 08-02-2011 at 09:50 AM.
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Old 08-04-2011, 07:27 PM
SNAFU SNAFU is offline
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I was faced with a lot of questions concerning the procedure for the missions and the meaning of the messages, that`s why I just want to explain briefly the procedure and handling on the map, now running on the server:

Every 1,5hours is a mission laoded randomly. This will be shown, by displaying a message like "12th July 1940 (Mission ID X)".
The player will read what is ongoing in the mission, in a HUD message after spawning. I have found no way to modify the time, this text ist displayed, so I have to keep the information short.
The Spawnbriefing will often tell the blue player, to escort bombers from a certain location to another, and will tell the player, when the bomber will reach the first location, at a certain time after beginning of the mission.
Now if you just joined the server, you do not know, when the mission started. Therefore the time INTO the mission will be displayed regularly to inform the player, if he still has the chance to participate in the just ongoing mission or not.

The altitude for intercept or escort will be displayed for now, due to the fact that the time the briefing will be displayed is too short and I had to cut the information to the least necessary, but you should not expect any action below 4000m, rather 6000m.
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Old 08-04-2011, 10:30 PM
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JG52Uther JG52Uther is offline
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I just flew on the map.It was very smooth for me,and loading times were not much longer than usual.
There were only about 14 people showing in the server though.
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Old 08-04-2011, 10:32 PM
ATAG_Bliss ATAG_Bliss is offline
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Nice work Snafu! This likes like a whole lotta fun.

I'll definitely have to give this a go.
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Old 08-04-2011, 10:36 PM
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JG52Uther JG52Uther is offline
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I will mention one issue though.When you spawn in a 109 under the nets,if you don't get out quick the plane spins around a bit and smashes itself up.
I started the engine,then moved from under the nets to warm up.
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Whiners to fanboys in one move, who'd a thought it!
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  #9  
Old 08-05-2011, 08:18 AM
SNAFU SNAFU is offline
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Thanks for testing and your feedback!

Actual stats provided by Stillborn. I have little chances to correct issues at the moment, I am not home. And haven´t figured out how to automatically update the statspage, but anyhow.
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Cheeshawk, the server is located in central europe, what pings do you have, the time you connect? There is a mission among the 6 missions running atm, which has due to higher AI activity higher pings?

Uther, if possible please give me hint which airfield caused trouble. I still know of one spawnpoint, which leads to immediatly contact with the net, had no time to fix that yet. After spawning you should immediatly hit the brakes, to stop the turning. Especially if you spawn in a hanger, you should also stand on the brakes while starting the engine, otherwise your tailsection will be sheared off.

Bliss, you are welcome. Compared to the map you help testing, you`ll find that I had to delete all buildings and 95% of the scenery to get the loading time during active missions below 4-5minutes maximum for me (I have a ping around 40 to our server, when no mission is running, therefore only first 5 minutes after starting the map).

Pleas ask if you have any questions, it is sometimes hard to ID the possible problems, if you made all the briefings etc. by yourself...
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  #10  
Old 08-05-2011, 08:30 AM
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David198502 David198502 is offline
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sounds very interesting!is it full real?i will give it a try if this is the case!
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