1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-17-2012, 11:00 AM
BlackSix's Avatar
BlackSix BlackSix is offline
Moderator
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default Friday Update, February 17, 2012

Hello everyone,

First of all, let’s talk about the upcoming patch.

We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.

We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.

And this is by no means a complete list!

Graphics-wise, we’re dealing with a last-minute issue as we speak. We rather unexpectedly found a problem with our aircraft decals, i.e. the code that places crosses and roundels and chevrons etc on top of the aircraft paintscheme. The code is being rewritten, the work should be finished in about 2 days. Once it’s done we can take much more accurate benchmarks. We’ll post then when we have them.

And now let’s talk about new stuff.

We’re continuing to introduce you to aircraft from our upcoming sequel. This is once again the Ju-88A-4 shown last week; this time it’s wearing summer camo and is flying in front of a WIP, oh dear God so very WIP, fall landscape.

Finally, we’re showing the second part of our three-part video preview of the new ground features in our simulation.
Watch it here:
Please do keep in mind that this is still work in progress, and many of the components shown are not yet final. If you look closely, you may even notice some improvements between last week’s video and this one.
Most importantly, please keep in mind that this is a preview, the feature is actively being worked on, and at this time we do not know ourselves when and in which shape it will make it into the game.

Tune in next week for the final part of the preview. It will focus on the vehicle type briefly shown at the end of this video.

See you next Friday!

Attached Images
File Type: jpg A-4_01.jpg (2.02 MB, 1530 views)
File Type: jpg A-4_03.jpg (1.38 MB, 1382 views)
File Type: jpg A-4_05.jpg (2.06 MB, 1260 views)
File Type: jpg A-4_06.jpg (1.70 MB, 1342 views)
File Type: jpg A-4_07.jpg (1.82 MB, 1272 views)
  #2  
Old 02-17-2012, 11:06 AM
aus3620 aus3620 is offline
Member
 
Join Date: Jun 2011
Location: Canberra
Posts: 65
Default thanks

As always, thanks for the update. Great to hear about the FM work.
  #3  
Old 02-17-2012, 11:08 AM
Kupsised Kupsised is offline
Senior Member
 
Join Date: May 2010
Posts: 181
Default

Thanks B6! The drivables look like they could really add something to the game, can't wait for that. And even though it is WIP it's nice to see the brown trees rather than the green, they seem to suit the landscape much more.
  #4  
Old 02-17-2012, 11:09 AM
KG26_Alpha's Avatar
KG26_Alpha KG26_Alpha is offline
Super Moderator
 
Join Date: Jan 2008
Location: London
Posts: 2,503
Default

Thxz

Looks like I'm getting what I hoped for at least
__________________


  #5  
Old 02-17-2012, 11:12 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,693
Default

These are exciting times...I envision putting down in a farmers field, and commandeering his vehicle to make it back.
__________________


OEM screenshots & videos of EU release
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
  #6  
Old 02-17-2012, 11:13 AM
Verhängnis Verhängnis is offline
Senior Member
 
Join Date: Apr 2011
Location: I come from a Sea, Up, Over. :)
Posts: 295
Default

Now this is what I payed for, good work!
  #7  
Old 02-17-2012, 11:15 AM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 798
Default

I'm looking forward since the beginning of il-2 franchise, when will be controllable ground / sea unit in the game. great news! Of course, the most important part of flying, but it is also very nice! Thanks for the video.
BlackSix. Just one question. The core-engine on the video is the new, or still the old? The sounds be heard little different.
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

AMD X6 1055T, 8GB Ram, ENGTX560 Ti 1GB, 1680 x 1050 px, W7/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here

Last edited by VO101_Tom; 02-17-2012 at 11:21 AM.
  #8  
Old 02-17-2012, 11:16 AM
Sternjaeger II Sternjaeger II is offline
Senior Member
 
Join Date: Apr 2011
Posts: 1,903
Default

that is SEXY!!! Bring it on!!

Imagine doing stuff like SOE in France, driving a vehicle to a location and then hopping on a Lysander to fly back to England..

ooooh endless possibilities there!

Last edited by Sternjaeger II; 02-17-2012 at 11:19 AM.
  #9  
Old 02-17-2012, 11:19 AM
Ze-Jamz Ze-Jamz is offline
Senior Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Sternjaeger II View Post
that is SEXY!!! Bring it on!!
What does your GF think about you saying that in relation to a game Stern?

This game is starting to remind me a lot of WW2OL, had very good times playing that game and having loads of choice on what to do/play
  #10  
Old 02-17-2012, 11:20 AM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Moderator
 
Join Date: Oct 2007
Location: UK
Posts: 2,340
Default

Endless possibilities for an online war!
__________________
http://forum.1cpublishing.eu               /image.php?type=sigpic&userid=2975&             dateline=1336686751


Q6600 @ 2.4 / 4 GB ddr2 / GTX285 1 gb gfx / W7 64
Whiners to fanboys in one move, who'd a thought it!
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:57 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.