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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #21  
Old 03-02-2012, 10:02 AM
Osprey Osprey is offline
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Originally Posted by DroopSnoot View Post
Please could you try to get some info on how the new patch will sound when fully released, most of us are very excited about the new sounds Luthier very briefly mentioned as he only said the aircraft seem alive.

Bit tricky to describe sound though isn't it?
  #22  
Old 03-02-2012, 10:06 AM
jimbop jimbop is offline
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Thanks blacksix. Swiss, it's getting colder down here!
  #23  
Old 03-02-2012, 10:15 AM
Screamadelica Screamadelica is offline
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And wetter!!
  #24  
Old 03-02-2012, 10:22 AM
furbs furbs is offline
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Blacksix, can you please explain if you can ...

Do you mean the "BETA" will be performance and graphics only...and the "RETAIL" version of this patch will have other improvements as well?

or this "RETAIL" patch will ONLY be performance and graphics and we will have to wait for the next patch for other improvements?


i hope you mean the first.
  #25  
Old 03-02-2012, 10:23 AM
Flanker35M Flanker35M is offline
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S!

Not to piss on your parade, but really tiring to read about this 100 octane all over the place. Answers come when/if Luthier feels to say so and Black6 already said he has discussed about it. Sure it should enable 12lbs boost and whatever, but feels like most who want it think it is some kind of a wondersetting saving the world and turning their Sissyfires or Hurricanes to F16's..100oct fuel or not, engines still have limits..fuel does not turn them undestroyable

Last edited by Flanker35M; 03-02-2012 at 10:26 AM.
  #26  
Old 03-02-2012, 10:27 AM
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BlackSix BlackSix is offline
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Originally Posted by furbs View Post
Blacksix, can you please explain if you can ...

Do you mean the "BETA" will be performance and graphics only...and the "RETAIL" version of this patch will have other improvements as well?

or this "RETAIL" patch will ONLY be performance and graphics and we will have to wait for the next patch for other improvements?


i hope you mean the first.
I don't know the plans of management. Maybe then there will be a second, expanded beta.
  #27  
Old 03-02-2012, 10:27 AM
addman addman is offline
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S!

Not to piss on your parade, but really tiring to read about this 100 octane all over the place. Sure it should enable 12lbs boost and whatever, but feels like most who want it think it is some kind of a wondersetting saving the world. 100oct fuel or not, engines still have limits..fuel does not turn them undestroyable
Agree, I'm also tired of seeing "100 octane" line everywhere. If you get shot down without 100 octane you will most likely be shot down with 100 octane too.
  #28  
Old 03-02-2012, 11:03 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by carguy_ View Post
Yes, +1 for the list, as it presents the most important present issues.
The list is good and i would like to see the answers too, but it also presents what's wrong about us all: everyone thinks their favorite issue is the most important issue.

For example, none of you mentioned anything about the inability to use bombers in the sim the way they are meant to be used.: the German ones have bugged bombsights and/or compasses, which make it impossible to use them the way they are supposed to (flying on autopilot via bombardier inputs from initial point to target and dropping as a group), while the Blenheim has some visibility issues in bombsight view that makes it hard to align with the target.

I don't want to rain on anyone's parade, i'd like to see the answers to those questions too, but just a little food for thought here to show you what's been bothering a lot of people for a long time: the loudest complaints are unfortunately the ones that get the spotlight and they tend to be long-term, difficult fixes, no matter if half the aircraft in the sim are almost unusable in their current state and they only need simple fixes like reversing a variable for a compass here and there.

What are all you fighter boys going to do with no bombers to escort or shoot down? Give us some bomber love too
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  #29  
Old 03-02-2012, 11:44 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Not to piss on your parade, but really tiring to read about this 100 octane all over the place. Answers come when/if Luthier feels to say so and Black6 already said he has discussed about it. Sure it should enable 12lbs boost and whatever, but feels like most who want it think it is some kind of a wondersetting saving the world and turning their Sissyfires or Hurricanes to F16's..100oct fuel or not, engines still have limits..fuel does not turn them undestroyable
It has nothing to do with turning anything into a 'superplane-sissyfire' (lol) at all. Your own post indicates that would not be the case anyway, and this is true. The salient point is that of historical veracity for all sides both blue and red.

This is important in something claiming to be a sim and representing the state of play in the BoB, I'm sure you'll agree. I actually fly blue more often than red these days, and have no favourites (unlike you Flanker mate I must say hehehe ) I continually ask about correct blue performance in game also. Again, 'sides' have nothing to do with it and are neither here nor there.

So, we can hope that all aircraft receive their correct performances etc and everyone's happy.....Even the Luftwaffler-MoanerSchmitt crowd too (LOL! I jest of course. That will never happen! )

@Blackdog, agreed about the bombers specifically, but this is implicit when I usually ask about progress on systems implementation and bugs.....including what you have mentioned. There are so many things porked you'd have to write a Novella to cover them all specifically in every post, but I agree....Bombers need love too.

Cheers.
  #30  
Old 03-02-2012, 12:01 PM
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zapatista zapatista is offline
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Originally Posted by BlackSix View Post
The BETA version of the patch will be for graphics and performance only."
that is a fair answer, BUT ..... the problem list provided by the OP of this thread is a pretty good summary of the MAJOR problems that exist (and have been left unresolved in the last 12 months)

our biggest issue is the Gfx and performance issue, so great that is being done properly with a major rewrite, BUT... we do expect that other programmers have been working on the other "gameplay affecting" problems that really degrade the quality and use of the sim for most of those using it (both online and offline)

those patient supporters cant be expected to wait for BoM to get these important essential fixes.
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