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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 06-09-2012, 01:14 PM
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ElAurens ElAurens is offline
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That is probably beyond the capability of this decade old game engine.
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  #32  
Old 06-09-2012, 02:07 PM
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Treetop64 Treetop64 is offline
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That's like trying to model the detrimental effects of harmonics on the airframe at certain RPM's. Some things are just beyond the capabilities, and arguably the philosophy, of this sim.
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  #33  
Old 06-10-2012, 01:01 AM
Pfeil Pfeil is offline
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In a way variable explosion/damage intensity is already modeled; Flak does more damage the closer it gets.

While it'd probably be a bit of a kludge(though as the engine was only designed to simulate the Ilyushin Il-2, I expect the game shipped with a few ghetto-mods already) I do believe it's possible.


Personally I love limping home in a damaged aircraft to try and save it, so having it not blow its wings off on the way would be nice.
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  #34  
Old 06-11-2012, 01:43 AM
RPS69 RPS69 is offline
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Well... on the limping back, was the initial sensitive point.

Why is it that a plane explode in flight, by just moving the throtlle, and getting an unrecoverable fire damage from less than a 10th litter fuel excess!

Cutting that engine throttle, and entering into a dive should be enough to put the flames out, and a try to make a return to base.

That era engines wont be able to recover in flight from a flame out, thing much more likely to happen on any jet.
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  #35  
Old 06-11-2012, 02:30 AM
Whacker Whacker is offline
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Wow, seriously? Did someone actually say fuel vapors aren't explosive???

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  #36  
Old 06-12-2012, 04:39 PM
RPS69 RPS69 is offline
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Dead horse because the thread starter said something ridiculous?

The original claim did have a point.
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